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General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

active 2025-01-252026-06-06 (UTC)

Partial coverage12,041 / 13,562 hourly files (89%) · 2 absent upstream · 1,517 failed, retryable2025-01-222026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
346
Pushes
10
Pull requests
19
Issues
16
Stars
206
Forks
13

Activity over time

Daily event counts in the loaded window

Line chart, 498 days from 2025-01-25 to 2026-06-06. Pushes: 10 total, peak 1 in a day. Pull requests: 19 total, peak 3 in a day. Issues: 16 total, peak 2 in a day. Comments: 57 total, peak 10 in a day. Stars: 206 total, peak 7 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
axsaucedo7010831
softcookiepp150010
zlaazlaa130010
zfergus5003
mirsadm3030
eokeeffe3001
n-jay2010
TinyTinni2020
bldrvnlw1001
void-5121000
glaubitz1000
mgajda1010
robquill1010
cone-forest1010
sharvey-img1010
SmallAndSoft1010

Recent activity

Latest issues, pull requests and releases

  • Issue comment#458softcookiepp2026-05-20 22:57
    Fix queue-family selection to prioritize compute-only families
  • Issue#459axsaucedo2026-05-02 08:12
    Add VK_ERROR_DEVICE_LOST exception handling
  • Issue comment#463axsaucedo2026-05-02 08:10
    Add semaphore-aware Sequence evalAsync overloads
  • Pull request#463cone-forest2026-04-26 23:29
  • Pull request#460mgajda2026-04-20 16:01
  • Issue comment#444softcookiepp2026-04-09 19:14
    Moved management of shader module creation and lifetime to its own class.
  • Pull request#450sharvey-img2026-03-05 16:30
  • Issue comment#447axsaucedo2026-02-27 06:12
    Adding simple example of using debug_printf
  • Pull request#449TinyTinni2026-01-30 07:34
  • Issue#445axsaucedo2026-01-29 06:37
    Incorrect Vulkan API usage
  • Pull request#448TinyTinni2026-01-27 18:52
  • Issue comment#444softcookiepp2026-01-19 16:44
    Moved management of shader module creation and lifetime to its own class.
  • Issue comment#444softcookiepp2026-01-17 16:54
    Moved management of shader module creation and lifetime to its own class.
  • Issue comment#444axsaucedo2026-01-17 14:39
    Moved management of shader module creation and lifetime to its own class.
  • Issue comment#444axsaucedo2026-01-15 18:45
    Moved management of shader module creation and lifetime to its own class.
  • Issue comment#444axsaucedo2026-01-12 16:40
    Moved management of shader module creation and lifetime to its own class.
  • Issue#194axsaucedo2026-01-12 16:20
    Add define macros that specify the version of Kompute
  • Issue comment#386axsaucedo2026-01-12 16:20
    Def version
  • Pull request#426axsaucedo2026-01-12 16:10
  • Issue#445softcookiepp2026-01-08 19:11
    Vulkan API validation issues
  • Issue comment#444softcookiepp2026-01-08 18:55
    Moved management of shader module creation and lifetime to its own class.
  • Issue comment#442softcookiepp2026-01-06 22:24
    Implement a cache for vk::ShaderModule objects and vk::Pipeline objects
  • Issue comment#442softcookiepp2026-01-06 21:14
    Implement a cache for vk::ShaderModule objects and vk::Pipeline objects
  • Issue comment#442axsaucedo2026-01-06 14:19
    Implement a cache for vk::ShaderModule objects and vk::Pipeline objects
  • Issue comment#442softcookiepp2026-01-04 21:39
    Implement a cache for vk::ShaderModule objects and vk::Pipeline objects

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 206 stars here means stars gained during the window, not the repo's star count.