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KuriSh32/PositionBasedFluids

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An implementation of Position Based Fluids, rendering utilizes OpenGL point sprites, while simulation computations are performed using OpenGL Compute Shaders.

active 2025-03-222025-06-23 (UTC)

Partial coverage15,040 / 18,405 hourly files (82%) · 2 absent upstream · 3,364 failed, retryable2024-07-052026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
14
Pushes
7
Pull requests
0
Issues
0
Stars
5
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 94 days from 2025-03-22 to 2025-06-23. Pushes: 7 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 5 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
KuriSh327700

Recent activity

Latest issues, pull requests and releases

No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.