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KyleBanks/scene-ref-attribute

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Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate. (Similar to Dependency Injection for Unity)

active 2023-08-172026-07-02 (UTC)

Complete coverage26,379 / 26,379 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
560
Pushes
22
Pull requests
20
Issues
17
Stars
387
Forks
45

Activity over time

Daily event counts in the loaded window

Line chart, 1051 days from 2023-08-17 to 2026-07-02. Pushes: 22 total, peak 4 in a day. Pull requests: 20 total, peak 3 in a day. Issues: 17 total, peak 2 in a day. Comments: 29 total, peak 4 in a day. Stars: 387 total, peak 13 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue#41ANU-CHEEKI-BREEKI2025-07-30 10:54
    `SceneAttribute` finds references across all loaded scenes instead of current one
  • Issue#40senft-research2025-07-30 02:06
    InterfaceRef seems to refer to transform when dragged into the property drawer.
  • Issue comment#39senft-research2025-07-30 02:00
    Support with Odin Inspector?
  • Issue comment#38KyleBanks2025-03-04 05:11
    Can we get component only from specified SerializeField object?
  • Issue#38KamilDev2025-03-01 11:30
    Can we get component only from specified SerializeField object?
  • Issue#37NoFriendsInProgramming2024-12-31 23:08
    Cannot use filters with non-array fields
  • Issue#36NoFriendsInProgramming2024-12-31 21:43
    Lack of ability to hide non eligible components when using the Editable flag
  • Issue#34KyleBanks2024-10-15 08:08
    0.12.2 does not install with UPM
  • Issue comment#34KyleBanks2024-10-15 08:08
    0.12.2 does not install with UPM
  • ReleaseKyleBanks2024-10-15 06:50
    v0.13.0
  • Pull request#35KyleBanks2024-10-15 06:49
  • Issue comment#35danloughmiller2024-10-15 04:46
    Allow manually overriding the found item without validating location
  • Issue comment#35KyleBanks2024-10-15 04:06
    Allow manually overriding the found item without validating location
  • Pull request#35danloughmiller2024-10-12 15:14
  • Issue comment#34andreiagmu2024-09-24 02:34
    0.12.2 does not install with UPM
  • Issue#34pjarnfelt2024-09-17 11:50
    0.12.2 does not install with UPM
  • ReleaseKyleBanks2024-07-12 13:21
    v0.12.2
  • Pull request#33KyleBanks2024-07-12 13:20
  • Pull request#33JonasWischeropp2024-07-12 12:44
  • ReleaseKyleBanks2024-05-06 10:53
    v0.12.1
  • Pull request#32KyleBanks2024-05-06 10:52
  • Pull request#32jakub-lat2024-05-06 09:29
  • Issue comment#31jakub-lat2024-05-06 09:22
    Validate refs on scene save
  • ReleaseKyleBanks2024-05-06 09:08
    v0.12.0
  • Pull request#31KyleBanks2024-05-06 09:06

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 387 stars here means stars gained during the window, not the repo's star count.