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This project is for Socket.IO Support in the Unity Game Engine in a WebGl Project.

active 2023-09-022025-12-30 (UTC)

Complete coverage26,580 / 26,580 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
28
Pushes
0
Pull requests
1
Issues
5
Stars
16
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 851 days from 2023-09-02 to 2025-12-30. Pushes: 0 total, peak 0 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 5 total, peak 4 in a day. Comments: 0 total, peak 0 in a day. Stars: 16 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
KyleDulce4000
YoiRyuu1000
ProcapYT1000
katboi011010

Recent activity

Latest issues, pull requests and releases

  • Issue#8KyleDulce2025-12-30 05:02
    Support Latest Socket.IO server and client
  • Issue#8KyleDulce2025-12-30 05:02
    Support Latest Socket.IO server and client
  • Issue#7KyleDulce2025-12-30 05:00
    Support for Unity 6000.3.xfx
  • Issue#7KyleDulce2025-12-30 05:00
    Support for Unity 6000.3.xfx
  • Issue#5YoiRyuu2024-07-10 01:44
    Can this socket use protobuf?
  • Pull request#4katboi012023-10-29 20:35

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 16 stars here means stars gained during the window, not the repo's star count.