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A powerful and extensible cross-platform .NET audio engine. provides comprehensive audio processing capabilities including playback, recording, effects, analysis, and visualization, built with a modular and high-performance architecture.

active 2025-02-082026-06-07 (UTC)

Partial coverage12,316 / 14,021 hourly files (88%) · 2 absent upstream · 1,699 failed, retryable2025-01-032026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
635
Pushes
23
Pull requests
11
Issues
69
Stars
285
Forks
27

Activity over time

Daily event counts in the loaded window

Line chart, 485 days from 2025-02-08 to 2026-06-07. Pushes: 23 total, peak 3 in a day. Pull requests: 11 total, peak 3 in a day. Issues: 69 total, peak 5 in a day. Comments: 187 total, peak 13 in a day. Stars: 285 total, peak 77 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#108SineVector2412026-05-11 12:20
    [BUG] SoundComponent.Process(...) is internal
  • Issue#111atabaysagin2026-05-02 21:52
    [QSTN] Your question in a few words
  • Issue#111atabaysagin2026-05-02 21:52
    [QSTN] Your question in a few words
  • Issue comment#109KieranFoot2026-04-20 00:07
    Platform/wasm browser
  • Issue comment#9KieranFoot2026-04-19 14:11
    Any plans to support WASM / Browser?
  • Issue comment#108SineVector2412026-04-18 00:15
    [BUG] SoundComponent.Process(...) is internal
  • Issue comment#108SineVector2412026-04-17 04:58
    [BUG] SoundComponent.Process(...) is internal
  • Issue#108SineVector2412026-04-17 04:54
    [BUG] SoundComponent.Process(...) is internal
  • Issue#108SineVector2412026-04-17 04:54
    [BUG] SoundComponent.Process(...) is internal
  • Issue comment#107JLOrwell2026-04-11 22:13
    [DOCS] Brief description of the documentation issue
  • Issue comment#106simonhaines2026-04-07 02:04
    [BUG] [CRITICAL] Audio format mismatch leads to distorted sound playback
  • Issue comment#106LSXPrime2026-03-19 12:48
    [BUG] [CRITICAL] Audio format mismatch leads to distorted sound playback
  • Issue comment#9sandreas2026-01-10 02:50
    Any plans to support WASM / Browser?
  • Issue comment#89LSXPrime2026-01-09 22:12
    [BUG] PlaybackSpeed leads to bad audio quality
  • Issue#101LSXPrime2026-01-08 20:06
    [PERF] SpectrumAnalyzer should not return ReadOnlySpan.
  • Issue comment#101LSXPrime2026-01-08 20:06
    [PERF] SpectrumAnalyzer should not return ReadOnlySpan.
  • Issue comment#104LSXPrime2026-01-08 14:45
    feat(core, native, security): introduce security suite and major core…
  • Issue comment#104qodo-free-for-open-source-projects[bot]2026-01-08 14:18
    feat(core, native, security): introduce security suite and major core…
  • Pull request#104qodo-free-for-open-source-projects[bot]2026-01-08 14:16
  • Issue comment#103LSXPrime2026-01-07 16:39
    Important Announcement: The Final Update (v1.4.0) and a Temporary Farewell
  • Issue comment#100LSXPrime2026-01-04 15:31
    [BUG] Mp3Reader is very slow and unstable. ParseFrameHeader always fail.
  • Issue#100LSXPrime2026-01-03 11:44
    [BUG] Mp3Reader is very slow and unstable. ParseFrameHeader always fail.
  • Issue comment#100LSXPrime2026-01-03 11:43
    [BUG] Mp3Reader is very slow and unstable. ParseFrameHeader always fail.
  • Issue comment#99MuhKuh72025-12-31 07:37
    [BUG] App freezes when attempting to load audio
  • Issue comment#99LSXPrime2025-12-25 05:17
    [BUG] App freezes when attempting to load audio

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 285 stars here means stars gained during the window, not the repo's star count.