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active 2024-03-082026-01-25 (UTC)

Partial coverage16,806 / 21,340 hourly files (79%) · 2 absent upstream · 4,533 failed, retryable2024-03-062026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
171
Pushes
82
Pull requests
0
Issues
43
Stars
13
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 689 days from 2024-03-08 to 2026-01-25. Pushes: 82 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 43 total, peak 3 in a day. Comments: 32 total, peak 4 in a day. Stars: 13 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue#51blubone352026-01-25 13:34
    Access Nodes don't appear on stage 3 procedurally generated stages
  • Issue#50Ikazu-san2026-01-25 00:36
    Simulacrum spawns no interactibles.
  • Issue#48mikoolec2025-12-25 23:25
    Teleporter below water line can't be activated
  • Issue comment#44Xherdos2025-11-30 18:27
    [Bug] Mithrix wont spawn
  • Issue#47xAtea2025-03-22 19:23
    Possibility to be compatible with Proper Save?
  • Issue#46Aaron000002025-03-18 00:13
    [Feature Request] Add an option to blacklist certain enemies until (x) amount of stages is reached.
  • Issue comment#45Guilherme-G-Cadilhe2025-03-08 19:17
    [Bug] Mod is Broken right now after patch
  • Issue#45Guilherme-G-Cadilhe2025-03-08 19:16
    [Bug] Mod is Broken right now after patch
  • Issue comment#42Aaron000002025-02-12 02:13
    Game sometimes crashing upon trying to generate a stage.
  • Issue#43fluffyboi1042025-02-05 05:44
    Incompatibility with stage tweaker mods
  • Issue comment#42Aaron000002025-01-26 00:51
    Game sometimes crashing upon trying to generate a stage.
  • Issue comment#42Aaron000002025-01-24 00:51
    Game sometimes crashing upon trying to generate a stage.
  • Issue#42Aaron000002025-01-23 00:49
    Game sometimes crashing upon trying to generate a stage.
  • Issue#41LostWarriorr2024-12-29 23:32
    Vanilla Stage Randomization not synced in multiplayer.
  • Issue comment#41Lawlzee2024-12-29 18:58
    Vanilla Stage Randomization not synced in multiplayer.
  • Issue#41LostWarriorr2024-12-29 07:20
    Vanilla Stage Randomization not synced in multiplayer.
  • Issue comment#38Aaron000002024-12-29 03:00
    Can't generate a random realm without just white space. or spawning on a island with no were to move and just to start the boss
  • Issue#40haydenhayden0112024-11-30 11:09
    Maps occasionally spawn empty.
  • Issue comment#10haydenhayden0112024-11-30 10:55
    Procedural Stages not spawning Props/Interactables/Enemies after visiting a regular stage
  • Issue#39Nozzzu2024-10-20 06:27
    Tunnel Cave Map always spawn empty
  • Issue#38KOSKing092024-10-06 02:07
    Can't generate a random realm without just white space. or spawning on a island with no were to move and just to start the boss
  • Issue comment#10lostdoge082024-09-26 07:08
    Procedural Stages not spawning Props/Interactables/Enemies after visiting a regular stage
  • Issue comment#37lostdoge082024-09-25 16:34
    [Bug] 2 Big Incompatibility Issues with Wolfo's SimulacrumAdditions Mod
  • Issue#37lostdoge082024-09-07 21:33
    [Bug] 2 Big Incompatibility Issues with Wolfo's SimulacrumAdditions Mod
  • Issue#36LatteChocolatte2024-09-01 18:19
    Invisible props that turn visible just on close range.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 13 stars here means stars gained during the window, not the repo's star count.