This blender script adds the ability to get the color value from the custom i3D format, and create a color node to be able to use it to help color materials.
active 2024-11-24 → 2024-11-27 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 4 days from 2024-11-24 to 2024-11-27. Pushes: 5 total, peak 4 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 1 total, peak 1 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Cade417 | 8 | 5 | 1 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#2Cade4172024-11-26 03:08When using `brand material`, color option does not work.
- Issue#2Cade4172024-11-26 03:04When using `brand material`, color option does not work.
- ReleaseCade4172024-11-26 02:54v1.0.0.0
- Pull request#1Cade4172024-11-24 23:30
- ReleaseCade4172024-11-24 22:03V1.0.0.0 Beta 2 Public
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.