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Live DOM text wrapping any 3D surface — surface and silhouette modes, orbit camera, built-in shapes + custom mesh

active 2026-04-142026-06-29 (UTC)

Complete coverage26,423 / 26,423 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
64
Pushes
37
Pull requests
0
Issues
21
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 77 days from 2026-04-14 to 2026-06-29. Pushes: 37 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 21 total, peak 21 in a day. Comments: 5 total, peak 4 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
quitequinn401405
Liiift232300

Recent activity

Latest issues, pull requests and releases

  • Issue comment#44quitequinn2026-06-01 06:05
    Hero copy does not mention the CSS3D technique
  • Issue#26quitequinn2026-05-31 00:12
    Accessibility: no aria-label on scene container, no accessible text alternative
  • Issue#25quitequinn2026-05-31 00:12
    ResizeObserver has no debounce — fires on every pixel change
  • Issue#25quitequinn2026-05-31 00:12
    ResizeObserver has no debounce — fires on every pixel change
  • Issue#24quitequinn2026-05-31 00:12
    JSON.stringify in render body causes every-render re-computation
  • Issue#24quitequinn2026-05-31 00:11
    JSON.stringify in render body causes every-render re-computation
  • Issue#24quitequinn2026-05-31 00:11
    JSON.stringify in render body causes every-render re-computation
  • Issue#23quitequinn2026-05-31 00:11
    Canvas allocated on every mount — no font-key caching
  • Issue#21quitequinn2026-05-31 00:11
    CSS injection via el.style.cssText with unsanitised values
  • Issue#21quitequinn2026-05-31 00:11
    CSS injection via el.style.cssText with unsanitised values
  • Issue#20quitequinn2026-05-31 00:10
    No tests for mesh.ts, sdf.ts, scene.ts — requires Three.js mocks
  • Issue#20quitequinn2026-05-31 00:10
    No tests for mesh.ts, sdf.ts, scene.ts — requires Three.js mocks
  • Issue#19quitequinn2026-05-31 00:10
    buildObjects DOM churn — full Three.js scene rebuilt on every re-render
  • Issue comment#19quitequinn2026-05-31 00:10
    buildObjects DOM churn — full Three.js scene rebuilt on every re-render
  • Issue comment#18quitequinn2026-05-31 00:10
    17 new tests added: cylinder/torus/flag/sphere flows, repeat:false, unknown shape, pole degenerate (44→61 passing)
  • Issue comment#16quitequinn2026-05-31 00:09
    useImperativeHandle has no dep array — recreated every render
  • Issue#14quitequinn2026-05-31 00:09
    Redundant while(group.children.length > 0) cleanup loop in updateSDFText
  • Issue#12quitequinn2026-05-31 00:08
    Empty opts.text silently falls back to 'Type' with no warning
  • Issue#12quitequinn2026-05-31 00:08
    Empty opts.text silently falls back to 'Type' with no warning
  • Issue#10quitequinn2026-05-31 00:08
    No scroll restoration after DOM mutations — iOS Safari jump
  • Issue comment#10quitequinn2026-05-31 00:08
    No scroll restoration after DOM mutations — iOS Safari jump
  • Issue#10quitequinn2026-05-31 00:07
    No scroll restoration after DOM mutations — iOS Safari jump
  • Issue#9quitequinn2026-05-31 00:07
    destroy() leaks container.style.overflow hidden
  • Issue#9quitequinn2026-05-31 00:07
    destroy() leaks container.style.overflow hidden
  • Issue#7quitequinn2026-05-31 00:07
    No prefers-reduced-motion guard — animations play even when user requests reduced motion

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.