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active 2024-12-252026-01-04 (UTC)

Partial coverage14,344 / 17,353 hourly files (83%) · 2 absent upstream · 3,008 failed, retryable2024-08-182026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
90
Pushes
32
Pull requests
20
Issues
29
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 376 days from 2024-12-25 to 2026-01-04. Pushes: 32 total, peak 6 in a day. Pull requests: 20 total, peak 5 in a day. Issues: 29 total, peak 17 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
LoZander8633211

Recent activity

Latest issues, pull requests and releases

  • Issue#36LoZander2025-12-17 21:18
    Moving backlog into Github Issues
  • Issue#35LoZander2025-12-17 21:17
    Visual indication of player character
  • Issue#35LoZander2025-12-17 21:17
    Visual indication of player character
  • Issue#31LoZander2025-12-17 21:01
    Better persistent damage picking in UI
  • Issue#33LoZander2025-12-17 20:54
    Override initiative ordering and delaying turns and actions
  • Issue#33LoZander2025-12-17 20:54
    Override initiative ordering and delaying turns and actions
  • Issue#32LoZander2025-12-17 20:50
    Search for condition in UI
  • Issue#32LoZander2025-12-17 20:50
    Search for condition in UI
  • Issue#31LoZander2025-12-17 20:49
    Better persistent damage picking in UI
  • Issue#30LoZander2025-12-17 20:47
    Custom conditions
  • Issue#29LoZander2025-12-17 20:46
    Consumerable tracking
  • Issue#29LoZander2025-12-17 20:46
    Consumerable tracking
  • Issue#28LoZander2025-12-17 20:43
    Adding batches of same character/enemy type
  • Issue#26LoZander2025-12-17 04:46
    Redo history default size 128 too big
  • Pull request#27LoZander2025-12-17 04:46
  • Pull request#27LoZander2025-12-17 04:43
  • Issue#19LoZander2025-12-17 04:39
    Auto saving doesn't happen after undo or redo
  • Pull request#25LoZander2025-12-17 04:38
  • Pull request#25LoZander2025-12-17 04:37
  • Pull request#24LoZander2025-12-17 03:19
  • Issue#23LoZander2025-12-17 03:10
    Options
  • Issue#23LoZander2025-12-17 03:10
    Options
  • Pull request#22LoZander2025-12-16 22:41
  • Pull request#21LoZander2025-12-16 22:39
  • Pull request#21LoZander2025-12-16 22:37

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.