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Usd Asset Resolver Reference Implementations

active 2023-08-152026-05-24 (UTC)

Complete coverage26,420 / 26,420 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
581
Pushes
171
Pull requests
9
Issues
57
Stars
102
Forks
27

Activity over time

Daily event counts in the loaded window

Line chart, 1014 days from 2023-08-15 to 2026-05-24. Pushes: 171 total, peak 24 in a day. Pull requests: 9 total, peak 2 in a day. Issues: 57 total, peak 8 in a day. Comments: 120 total, peak 5 in a day. Stars: 102 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#35LucaScheller2025-11-17 00:08
    Avoid <UDIM> in cachedresolver identifiers
  • Issue#34LucaScheller2025-11-07 22:11
    CachedResolver context
  • Issue#34LucaScheller2025-11-07 22:11
    CachedResolver context
  • Issue comment#34LucaScheller2025-11-07 22:10
    CachedResolver context
  • Issue comment#34LucaScheller2025-11-07 21:44
    CachedResolver context
  • Issue comment#22kikeda-falcons2025-11-03 15:46
    Want to load a stage in unreal with asset resolver context
  • Issue#30LucaScheller2025-10-18 05:03
    Production setup documentation contains issues on provided code snippets
  • Issue#30LucaScheller2025-10-18 05:03
    Production setup documentation contains issues on provided code snippets
  • Issue comment#30LucaScheller2025-10-18 05:03
    Production setup documentation contains issues on provided code snippets
  • Issue#12LucaScheller2025-10-18 03:06
    Refresh / Prune the caching pairs in Houdini
  • Issue#13LucaScheller2025-10-18 03:06
    Errors building for Houdini 20.5.278 (Py3.11) on Windows
  • Issue#19LucaScheller2025-10-18 03:05
    Building CachedResolver for Nuke 15.1v3 on Windows
  • Issue#19LucaScheller2025-10-18 03:05
    Building CachedResolver for Nuke 15.1v3 on Windows
  • Issue#19LucaScheller2025-10-18 03:05
    Building CachedResolver for Nuke 15.1v3 on Windows
  • Issue#19LucaScheller2025-10-18 03:05
    Building CachedResolver for Nuke 15.1v3 on Windows
  • Issue comment#19LucaScheller2025-10-18 03:05
    Building CachedResolver for Nuke 15.1v3 on Windows
  • ReleaseLucaScheller2025-10-18 03:02
    v0.7.8
  • Issue comment#27gregoiredelzongle2025-09-06 08:31
    Use CachedResolver outside of Houdini
  • Issue comment#33LucaScheller2025-09-05 03:27
    Usd version used in UsdAssetResolver_maya-2026.2-USD-SDK-0.33.0-Windows.zip
  • Issue comment#28LucaScheller2025-09-05 03:20
    Boost and USD24.11+
  • Issue#28LucaScheller2025-09-05 03:20
    Boost and USD24.11+
  • Issue comment#28jason-iversen2025-09-04 01:54
    Boost and USD24.11+
  • Issue#25LucaScheller2025-09-04 01:37
    Compiling for Maya 2025.3, maya usd 0.30.0 on Windows
  • Issue comment#28LucaScheller2025-09-04 01:37
    Boost and USD24.11+
  • Issue comment#31LucaScheller2025-09-04 01:35
    Compiling for Maya 2026 - missing boost lib

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 102 stars here means stars gained during the window, not the repo's star count.