Skip to content

ObjToSchematic, with API.

active 2023-08-202026-05-03 (UTC)

Complete coverage26,752 / 26,752 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
496
Pushes
44
Pull requests
13
Issues
96
Stars
228
Forks
38

Activity over time

Daily event counts in the loaded window

Line chart, 988 days from 2023-08-20 to 2026-05-03. Pushes: 44 total, peak 4 in a day. Pull requests: 13 total, peak 2 in a day. Issues: 96 total, peak 26 in a day. Comments: 64 total, peak 25 in a day. Stars: 228 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue#221LucasDower2026-05-03 13:52
    Webp textures not supported with GLTF files
  • Issue comment#134LucasDower2026-05-03 13:50
    Exported litematic crashes game
  • Issue#151LucasDower2026-05-03 13:49
    Adding modded blocks
  • Issue comment#220LucasDower2026-02-15 13:46
    System not loading
  • Issue#213MoeBazziGIT2026-01-03 22:27
    .obj files from aidemos.meta.com are not loading in ObjToSchematic
  • Issue#212AyuFish2026-01-01 16:51
    关于越修改,越不好用
  • Issue comment#201ImmortalChanger2025-11-30 21:42
    bugged texture
  • Issue#206AlephZHAO2025-11-02 06:30
    [Bug][ots-2.0] Model textures are not rendering correctly
  • Issue#203LordSavaroth2025-09-13 05:09
    The obj. file import window does not fit on the screen
  • Issue#202Franchutec2025-09-02 17:36
    It doesnt render
  • Issue#201StaIk7x2025-08-31 01:59
    bugged texture
  • Issue#199davisb322025-08-30 03:49
    v2.2.3 – Cylinder voxelization produces jagged edges
  • Issue#197matthewyho123-dot2025-08-17 14:34
    Out of Memory?? help me~~
  • Issue#196ministars2025-08-10 02:37
    导出错误,无法导出
  • Issue#194HydraOC2025-07-16 05:00
    Viewport goes black after a couple edits. Can't recover what I was doing
  • Issue comment#183LucasDower2025-07-11 14:27
    Is the project become closed source at v2.0?
  • Issue#193AlephZHAO2025-07-09 04:36
    New version supports more languages
  • Issue#192FivesKPFL2025-07-06 11:45
    Large holes in the model in minecraft after pasting as a .mcfunction
  • Issue comment#56PunChen2025-06-06 20:41
    Custom blockstate support
  • Issue comment#181hexahigh2025-06-05 08:21
    Importing GLB
  • Issue comment#181hexahigh2025-06-05 07:54
    Importing GLB
  • Issue#187ron-stampler2025-05-22 21:21
    Could not auto-scale object
  • Issue comment#186LucasDower2025-05-10 21:33
    Changing scale after voxelization causes fatal error
  • Issue#186LucasDower2025-05-10 21:33
    Changing scale after voxelization causes fatal error
  • Issue#186GloomRooster2025-05-10 20:31
    Changing scale after voxelization causes fatal error

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 228 stars here means stars gained during the window, not the repo's star count.