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LucasVanHooste/DynamicMeshSplitting

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A Unity package for splitting meshes at runtime.

active 2023-08-162025-01-15 (UTC)

Partial coverage20,540 / 26,296 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
11
Pushes
1
Pull requests
0
Issues
2
Stars
6
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 519 days from 2023-08-16 to 2025-01-15. Pushes: 1 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 2 total, peak 1 in a day. Comments: 1 total, peak 1 in a day. Stars: 6 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
POWERUPT2000
LucasVanHooste2101

Recent activity

Latest issues, pull requests and releases

  • Issue#1POWERUPT2025-01-15 22:44
    Not compatible with models made up of multiple meshes
  • Issue comment#1LucasVanHooste2024-11-03 10:15
    Not compatible with models made up of multiple meshes
  • Issue#1POWERUPT2024-11-02 16:34
    Not compatible with models made up of multiple meshes

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 6 stars here means stars gained during the window, not the repo's star count.