A Unity package for splitting meshes at runtime.
active 2023-08-16 → 2025-01-15 (UTC)
Partial coverage20,540 / 26,296 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-15 → 2026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
11
Pushes
1
Pull requests
0
Issues
2
Stars
6
Forks
1
Activity over time
Daily event counts in the loaded window
Line chart, 519 days from 2023-08-16 to 2025-01-15. Pushes: 1 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 2 total, peak 1 in a day. Comments: 1 total, peak 1 in a day. Stars: 6 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| POWERUPT | 2 | 0 | 0 | 0 |
| LucasVanHooste | 2 | 1 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#1POWERUPT2025-01-15 22:44Not compatible with models made up of multiple meshes
- Issue comment#1LucasVanHooste2024-11-03 10:15Not compatible with models made up of multiple meshes
- Issue#1POWERUPT2024-11-02 16:34Not compatible with models made up of multiple meshes
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 6 stars here means stars gained during the window, not the repo's star count.