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An extendable system made up of autonomous execution services known as nodes organized in a tree of processes. Inspired by Godot!

active 2024-04-082025-03-29 (UTC)

Complete coverage26,488 / 26,488 hourly files (100%) · 2 absent upstream2023-08-152026-08-22 (UTC)
Events
93
Pushes
49
Pull requests
1
Issues
15
Stars
20
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 359 days from 2024-04-08 to 2025-07-21. Pushes: 49 total, peak 9 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 15 total, peak 3 in a day. Comments: 5 total, peak 2 in a day. Stars: 20 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
LunaticWyrm467664515

Recent activity

Latest issues, pull requests and releases

  • Issue#9LunaticWyrm4672025-01-26 14:42
    Syntax Sugar for Logging & Node Paths
  • Issue#9LunaticWyrm4672025-01-24 10:23
    Syntax Sugar for Logging & Node Paths
  • Issue#7LunaticWyrm4672024-10-31 10:59
    Nodes don't have their termination function called when being removed as a child or freed.
  • Issue#8LunaticWyrm4672024-09-26 16:00
    Enable a better error handling system.
  • Issue#8LunaticWyrm4672024-09-24 10:33
    Enable a better error handling system.
  • Issue#7LunaticWyrm4672024-09-22 17:38
    Nodes don't have their termination function called when being removed as a child or freed.
  • Issue#6LunaticWyrm4672024-09-22 11:34
    Nodes are not checked if they are Singletones before being destroyed.
  • Issue#3LunaticWyrm4672024-09-21 14:43
    `NodeScene` Integration: Introduce the `Scene!` macro for visually setting up NodeScenes, and add saving & loading.
  • Issue#5LunaticWyrm4672024-09-06 16:21
    Replace `NodeTree` with struct and trait pair `NodeTree` and `NodeTreeBase`.
  • Issue comment#5LunaticWyrm4672024-09-06 11:05
    Replace `NodeTree` with struct and trait pair `NodeTree` and `NodeTreeBase`.
  • Issue#6LunaticWyrm4672024-09-05 19:21
    Nodes are not checked if they are Singletones before being destroyed.
  • Issue#5LunaticWyrm4672024-09-05 18:35
    Replace `NodeTree` with struct and trait pair `NodeTree` and `NodeTreeBase`.
  • Issue#2LunaticWyrm4672024-09-05 10:44
    Rewrite the `NodeQuery` System
  • Issue comment#2LunaticWyrm4672024-09-05 09:24
    Rewrite the `NodeQuery` System
  • Issue comment#2LunaticWyrm4672024-09-03 12:02
    Rewrite the `NodeQuery` System
  • Issue comment#4LunaticWyrm4672024-04-22 17:40
    Add Error System Integration
  • Issue#4LunaticWyrm4672024-04-22 17:40
    Add Error System Integration
  • Issue comment#4LunaticWyrm4672024-04-22 10:35
    Add Error System Integration
  • Issue#4LunaticWyrm4672024-04-22 08:58
    Add Error System Integration
  • Issue#2LunaticWyrm4672024-04-09 09:32
    Rewrite the `NodeQuery` System
  • Pull request#1LunaticWyrm4672024-04-08 11:02

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 20 stars here means stars gained during the window, not the repo's star count.