An extendable system made up of autonomous execution services known as nodes organized in a tree of processes. Inspired by Godot!
active 2024-04-08 → 2025-03-29 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 359 days from 2024-04-08 to 2025-07-21. Pushes: 49 total, peak 9 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 15 total, peak 3 in a day. Comments: 5 total, peak 2 in a day. Stars: 20 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| LunaticWyrm467 | 66 | 45 | 1 | 5 |
Recent activity
Latest issues, pull requests and releases
- Issue#9LunaticWyrm4672025-01-26 14:42Syntax Sugar for Logging & Node Paths
- Issue#9LunaticWyrm4672025-01-24 10:23Syntax Sugar for Logging & Node Paths
- Issue#7LunaticWyrm4672024-10-31 10:59Nodes don't have their termination function called when being removed as a child or freed.
- Issue#8LunaticWyrm4672024-09-26 16:00Enable a better error handling system.
- Issue#8LunaticWyrm4672024-09-24 10:33Enable a better error handling system.
- Issue#7LunaticWyrm4672024-09-22 17:38Nodes don't have their termination function called when being removed as a child or freed.
- Issue#6LunaticWyrm4672024-09-22 11:34Nodes are not checked if they are Singletones before being destroyed.
- Issue#3LunaticWyrm4672024-09-21 14:43`NodeScene` Integration: Introduce the `Scene!` macro for visually setting up NodeScenes, and add saving & loading.
- Issue#5LunaticWyrm4672024-09-06 16:21Replace `NodeTree` with struct and trait pair `NodeTree` and `NodeTreeBase`.
- Issue comment#5LunaticWyrm4672024-09-06 11:05Replace `NodeTree` with struct and trait pair `NodeTree` and `NodeTreeBase`.
- Issue#6LunaticWyrm4672024-09-05 19:21Nodes are not checked if they are Singletones before being destroyed.
- Issue#5LunaticWyrm4672024-09-05 18:35Replace `NodeTree` with struct and trait pair `NodeTree` and `NodeTreeBase`.
- Issue#2LunaticWyrm4672024-09-05 10:44Rewrite the `NodeQuery` System
- Issue comment#2LunaticWyrm4672024-09-05 09:24Rewrite the `NodeQuery` System
- Issue comment#2LunaticWyrm4672024-09-03 12:02Rewrite the `NodeQuery` System
- Issue comment#4LunaticWyrm4672024-04-22 17:40Add Error System Integration
- Issue#4LunaticWyrm4672024-04-22 17:40Add Error System Integration
- Issue comment#4LunaticWyrm4672024-04-22 10:35Add Error System Integration
- Issue#4LunaticWyrm4672024-04-22 08:58Add Error System Integration
- Issue#2LunaticWyrm4672024-04-09 09:32Rewrite the `NodeQuery` System
- Pull request#1LunaticWyrm4672024-04-08 11:02
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 20 stars here means stars gained during the window, not the repo's star count.