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Git repository for CSE3902 project at OSU

active 2025-01-172025-05-02 (UTC)

Complete coverage26,676 / 26,676 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
1.4K
Pushes
433
Pull requests
106
Issues
179
Stars
3
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 106 days from 2025-01-17 to 2025-05-02. Pushes: 433 total, peak 50 in a day. Pull requests: 106 total, peak 17 in a day. Issues: 179 total, peak 20 in a day. Comments: 262 total, peak 26 in a day. Stars: 3 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
MMachado0548018034101
Osama-Abuhilal384872598
kevin-rav189832425
baqer-issa136381230
AnthonyBerman8345118

Recent activity

Latest issues, pull requests and releases

  • Issue#154kevin-rav2025-05-01 23:51
    Sub: Move HUD Above Game Screen
  • Issue#153kevin-rav2025-05-01 23:51
    Sub: Add Active Item to HUD
  • Issue#150kevin-rav2025-05-01 23:51
    Parent: HUD Requirements
  • Issue#147kevin-rav2025-05-01 23:51
    Add Large Mini Map to Pause/Inventory Screen
  • Issue#131Osama-Abuhilal2025-04-28 18:07
    Issue Implement inventory system
  • Pull request#158kevin-rav2025-04-27 20:20
  • Issue#157kevin-rav2025-04-27 20:13
    Refactor Enemies
  • Issue#156kevin-rav2025-04-27 20:12
    Enemy Spawner in Final Boss Room
  • Issue#155kevin-rav2025-04-25 16:26
    Add Room Transitions (Moving Camera)
  • Issue#154kevin-rav2025-04-25 16:24
    Sub: Move HUD Above Game Screen
  • Issue#153kevin-rav2025-04-25 16:23
    Sub: Add Active Item to HUD
  • Issue#152kevin-rav2025-04-25 16:21
    Sub: Add Compass to HUD
  • Issue#151kevin-rav2025-04-25 16:20
    Sub: Add Active Item to HUD
  • Issue#149kevin-rav2025-04-25 16:13
    Add Triforce Item in Final Room to Trigger Game Winning State
  • Issue#148kevin-rav2025-04-25 16:08
    Improved Enemy Movement Patterns
  • Issue#147kevin-rav2025-04-25 16:05
    Add Large Mini Map to Pause/Inventory Screen
  • Pull request#146MMachado052025-04-24 14:02
  • Issue#145Osama-Abuhilal2025-04-24 13:39
    Issue Refactor Pause Menu UI
  • Issue#145Osama-Abuhilal2025-04-24 13:34
    Issue Refactor Pause Menu UI
  • Issue#143Osama-Abuhilal2025-04-24 13:33
    Implement knock back with Arrow
  • Issue#139Osama-Abuhilal2025-04-24 13:33
    Enhance main menu
  • Pull request#142Osama-Abuhilal2025-04-24 12:43
  • Issue#143Osama-Abuhilal2025-04-24 12:36
    Implement knock back with Arrow
  • Pull request#142Osama-Abuhilal2025-04-24 12:33
  • Pull request#141MMachado052025-04-24 12:33

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.