Skip to content

The main framework of MaTech.

active 2023-10-252025-04-29 (UTC)

Complete coverage26,345 / 26,345 hourly files (100%) · 2 absent upstream2023-08-152026-08-16 (UTC)
Events
123
Pushes
87
Pull requests
0
Issues
10
Stars
2
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 553 days from 2023-10-25 to 2025-04-29. Pushes: 87 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 10 total, peak 9 in a day. Comments: 18 total, peak 12 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
LuiCat11587018

Recent activity

Latest issues, pull requests and releases

  • Issue comment#32LuiCat2025-03-03 05:29
    Improve BoxlessConvert in general
  • Issue comment#15LuiCat2025-03-03 03:36
    Improve Rational/Variant to support data-driven frameworks
  • Issue comment#22LuiCat2025-03-03 03:17
    Implement TempoTrack and EffectTrack with SV-integration support
  • Issue comment#22LuiCat2025-03-03 03:14
    Implement TempoTrack and EffectTrack with SV-integration support
  • Issue comment#22LuiCat2025-03-03 03:13
    Implement TempoTrack and EffectTrack with SV-integration support
  • Issue#27LuiCat2025-03-03 03:11
    Implement NoteCarrier categorization/filtering mechanism to support multiple NoteLayer instances per game session
  • Issue comment#27LuiCat2025-03-03 03:09
    Implement NoteCarrier categorization/filtering mechanism to support multiple NoteLayer instances per game session
  • Issue comment#32LuiCat2024-08-25 18:51
    Improve BoxlessConvert in general
  • Issue#32LuiCat2024-08-25 18:50
    Improve BoxlessConvert in general
  • Issue#31LuiCat2024-08-25 18:47
    Custom sample loading backend interface for MaAudio
  • Issue#30LuiCat2024-08-25 18:38
    Experiment with Github Packages and other options for delivering ready-to-use releases.
  • Issue#14LuiCat2024-08-25 18:28
    Add shader graph version of Track3D and reconsider API
  • Issue comment#14LuiCat2024-08-25 18:27
    Add shader graph version of Track3D and reconsider API
  • Issue comment#7LuiCat2024-08-25 18:18
    Sanitize ChartPlayer & Play framework
  • Issue#7LuiCat2024-08-25 18:17
    Sanitize ChartPlayer & Play framework
  • Issue comment#5LuiCat2024-08-25 18:17
    Separate MaAudio native code from MaNative
  • Issue#5LuiCat2024-08-25 18:17
    Separate MaAudio native code from MaNative
  • Issue comment#8LuiCat2024-08-25 18:15
    Implement Timeline class as a replacement of TimeCarrier backended by TempoTrack and EffectTrack
  • Issue comment#11LuiCat2024-08-25 18:14
    Experiment with embedded CMake projects for native plugin compilations (all platforms)
  • Issue#11LuiCat2024-08-25 18:14
    Experiment with embedded CMake projects for native plugin compilations (all platforms)
  • Issue comment#12LuiCat2024-08-25 18:12
    Experiment with embedded CMake projects for native plugin compilations (Windows+Android)
  • Issue#12LuiCat2024-08-25 18:12
    Experiment with embedded CMake projects for native plugin compilations (Windows+Android)
  • Issue comment#20LuiCat2024-08-25 18:11
    Implement serialization wrapper for both Unity.Serialization and .net XML serializations
  • Issue#19LuiCat2024-08-25 18:10
    Basic Unity Visual Scripting support for note visuals and judge logic
  • Issue comment#19LuiCat2024-08-25 18:09
    Basic Unity Visual Scripting support for note visuals and judge logic

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.