This project implements a Room Manager designed for a multiplayer video game, allowing players to create and join games efficiently through a server-client architecture. It consists of two primary scenes: the Server Scene ("Create Game") and the Client Scene ("Join Game"), enabling seamless player connections and communication.
active 2024-10-17 → 2024-10-23 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 7 days from 2024-10-17 to 2024-10-23. Pushes: 27 total, peak 11 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| MarcelSunyer | 27 | 27 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- ReleaseMarcelSunyer2024-10-23 19:00P2-Sockets-MarcelSunyer
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.