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MarcusXie3D/FastBloomForMobiles

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A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only intended specific objects. And its intensity and threshold can be controlled per-object. This bloom can be applied to objects with random moving shapes (like glittering water surface under the sun). On top of tha

active 2023-08-15 → 2026-04-27 (UTC)

Complete coverage27,434 / 27,434 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-10-01 (UTC)
Events
28
Pushes
0
Pull requests
0
Issues
1
Stars
23
Forks
4

Activity over time

Daily event counts in the loaded window

Line chart, 987 days from 2023-08-15 to 2026-04-27. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 23 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
andybak1000

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 23 stars here means stars gained during the window, not the repo's star count.