本项目为一个简单的光线追踪渲染器,参考《Ray Tracing in One Weekend》的C++代码,用Rust实现。仅一个main.rs文件。实现了基本的漫反射、金属、玻璃材质。 This project is a simple ray tracing renderer, referring to the C++ code of Ray Tracing in One Weekend, Implement using Rust. Only one main.rs file. Lambert, metal and glass materials have been implemented.
active 2024-03-31 → 2024-04-26 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 27 days from 2024-03-31 to 2024-04-26. Pushes: 9 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 2 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Mario-Hero | 9 | 9 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
No issue or PR events — this repo's activity is pushes only.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.