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Python package for rendering textures with shaders using pygame.

active 2023-11-242026-04-10 (UTC)

Complete coverage26,414 / 26,414 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
227
Pushes
52
Pull requests
14
Issues
24
Stars
24
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 869 days from 2023-11-24 to 2026-04-10. Pushes: 52 total, peak 8 in a day. Pull requests: 14 total, peak 2 in a day. Issues: 24 total, peak 2 in a day. Comments: 73 total, peak 5 in a day. Stars: 24 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
MarkelZ10352638
OlaKenji370622
Lukabartovich8005
krakengamedev5003
LGgameLAB3021
henry-paschke2002
lucyamonster2000
CabbageMan4202001
sevi781001

Recent activity

Latest issues, pull requests and releases

  • Pull request#26OlaKenji2026-04-02 15:24
  • Pull request#25OlaKenji2026-03-31 14:08
  • Pull request#23LGgameLAB2025-12-15 09:27
  • Issue comment#23LGgameLAB2025-12-05 20:16
    fix: prevent extra copying of buffer in memory with surface.get_buffer()
  • Issue comment#23MarkelZ2025-12-05 11:40
    fix: prevent extra copying of buffer in memory with surface.get_buffer()
  • Pull request#23LGgameLAB2025-12-05 03:41
  • Issue comment#17OlaKenji2025-08-19 10:25
    Enhancement: Instancing Rendering
  • Issue comment#17MarkelZ2025-08-14 19:54
    Enhancement: Instancing Rendering
  • Pull request#21MarkelZ2025-08-14 18:09
  • Issue comment#16OlaKenji2025-08-07 19:45
    Bug/issue: Black outline when rendering on multiple layers
  • Issue#16OlaKenji2025-08-07 19:45
    Bug/issue: Black outline when rendering on multiple layers
  • Pull request#21OlaKenji2025-08-07 19:44
  • Pull request#20OlaKenji2025-05-29 17:43
  • Issue comment#17OlaKenji2025-05-20 07:27
    Enhancement: Instancing Rendering
  • Issue comment#17OlaKenji2025-05-19 20:02
    Enhancement: Instancing Rendering
  • Issue comment#15OlaKenji2025-05-19 18:03
    Enhancement: Render strings directly in openGL
  • Issue comment#17MarkelZ2025-05-19 13:06
    Enhancement: Instancing Rendering
  • Issue#15MarkelZ2025-05-15 17:19
    Enhancement: Render strings directly in openGL
  • Pull request#19MarkelZ2025-05-15 16:34
  • Pull request#19MarkelZ2025-05-15 16:34
  • Issue comment#15MarkelZ2025-05-15 09:31
    Enhancement: Render strings directly in openGL
  • Issue comment#15OlaKenji2025-05-07 11:28
    Enhancement: Render strings directly in openGL
  • Pull request#18OlaKenji2025-05-07 11:27
  • Issue#17OlaKenji2025-05-06 11:55
    Enhancement: Instantiating Rendering
  • Issue comment#16OlaKenji2025-03-26 21:50
    Bug/issue: Black outline when blurring and rendering multiple layers

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 24 stars here means stars gained during the window, not the repo's star count.