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Unbread is a captivating game where a gingerbread man, animated by a passionate chef's final act, embarks on a quest against an evil corporation. Set in a world merging a cozy bakery with industrial hazards, players navigate puzzles, combat kitchen foes, and unveil a heartfelt story.

active 2023-11-292024-02-27 (UTC)

Complete coverage26,628 / 26,628 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
781
Pushes
282
Pull requests
129
Issues
114
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 91 days from 2023-11-29 to 2024-02-27. Pushes: 282 total, peak 23 in a day. Pull requests: 129 total, peak 18 in a day. Issues: 114 total, peak 13 in a day. Comments: 66 total, peak 10 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
MashdorDev292916043
rylerbleau11367234
SafakOnol10856167
GageM6227137
AlanDJS9412791
antoniukoff311484

Recent activity

Latest issues, pull requests and releases

  • Issue comment#132MashdorDev2024-02-27 19:40
    Updated Readme
  • Issue comment#96GageM2024-02-27 18:31
    Bugfix - Camera Glitches on Player Death
  • Issue#96GageM2024-02-27 18:31
    Bugfix - Camera Glitches on Player Death
  • Issue#127rylerbleau2024-02-27 18:28
    After Player Dies Controles rotate
  • Issue#122rylerbleau2024-02-27 18:28
    EXCEPTION_ACCESS_VIOLATION
  • Issue#123rylerbleau2024-02-27 18:28
    Missing NevMesh
  • Issue#130rylerbleau2024-02-27 18:28
    Head throw mechanic behaviour is changing depending on the player rotation.
  • Issue#120rylerbleau2024-02-27 18:28
    Spinning Tables in core level currently not being utilized
  • Issue#119rylerbleau2024-02-27 18:28
    Stove not damaging Player
  • Issue#118rylerbleau2024-02-27 18:28
    Missing Puzzle in Core Level Test
  • Pull request#131GageM2024-02-27 18:05
  • Issue#130SafakOnol2024-02-26 20:13
    Head throw mechanic behaviour is changing depending on the player rotation.
  • Issue#129SafakOnol2024-02-26 19:52
    Jump bug
  • Issue comment#95SafakOnol2024-02-26 19:50
    Bugfix - Secondary Attack only fires in one direction
  • Issue#95SafakOnol2024-02-26 19:50
    Bugfix - Secondary Attack only fires in one direction
  • Issue#127MashdorDev2024-02-26 19:20
    After Player Dies Controles rotate
  • Issue#126MashdorDev2024-02-26 19:18
    Phase out BP_projictile
  • Issue#125SafakOnol2024-02-26 16:04
    Convert AI to GAS based classes
  • Pull request#117MashdorDev2024-02-23 19:55
  • Issue#80MashdorDev2024-02-23 19:55
    Weapon - Ammo system
  • Issue#124MashdorDev2024-02-23 19:41
    Projectile direction is effect by the rotating table
  • Issue#123MashdorDev2024-02-23 19:33
    Missing NevMesh
  • Issue#122MashdorDev2024-02-23 19:31
    EXCEPTION_ACCESS_VIOLATION
  • Issue#121MashdorDev2024-02-23 19:28
    Lower AI detection Time
  • Issue#120MashdorDev2024-02-23 19:26
    Spinning Tables in core level currently not being utilized

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.