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An open source reimplementation of Super Mario Bros. 2 written in Lua and LÖVE.

active 2023-08-302026-04-12 (UTC)

Complete coverage26,464 / 26,464 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
134
Pushes
72
Pull requests
0
Issues
21
Stars
13
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 957 days from 2023-08-30 to 2026-04-12. Pushes: 72 total, peak 12 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 21 total, peak 4 in a day. Comments: 11 total, peak 2 in a day. Stars: 13 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Matriks40410472011

Recent activity

Latest issues, pull requests and releases

  • Issue comment#38Matriks4042023-10-07 13:25
    Improve fullscreen feature
  • Issue#38Matriks4042023-10-07 13:25
    Improve fullscreen feature
  • Issue#94Matriks4042023-10-01 08:43
    Implement in-game menu
  • Issue comment#51Matriks4042023-09-30 20:01
    Create initial port prototype for Nintendo 3DS using LÖVE Potion
  • Issue#93Matriks4042023-09-30 19:56
    Add specific Nintendo 3DS features for the 3DS port
  • Issue comment#51Matriks4042023-09-24 13:07
    Create a port for Nintendo 3DS using LÖVE Potion
  • Issue#92Matriks4042023-09-23 17:24
    Gamepack dependencies and dummy gamepacks
  • Issue comment#51Matriks4042023-09-17 20:10
    Create a port for Nintendo 3DS using LÖVE Potion
  • Issue#91Matriks4042023-09-11 15:24
    Store each resource name, filename and mandatoriness in a table for better resource loading
  • Issue comment#91Matriks4042023-09-11 15:24
    Store each resource name, filename and mandatoriness in a table for better resource loading
  • Issue#91Matriks4042023-09-09 17:16
    Store each resource name, filename and mandatoriness in a table, which can be used to load resources.
  • Issue comment#90Matriks4042023-09-07 19:16
    Add character position, speed, etc. to debugging screen info
  • Issue#90Matriks4042023-09-07 19:16
    Add character position, speed, etc. to debugging screen info
  • Issue#90Matriks4042023-09-07 18:48
    Add character position, speed, etc. to debugging screen info
  • Issue#89Matriks4042023-09-06 18:25
    Maybe use some dialog system like talkies, since there is no way to display system dialogs on LÖVE Potion (or just write some ourselves, old Pokémon-like dialog system should be fine, so message on bottom and Yes/No choice on the right).
  • Issue comment#51Matriks4042023-09-06 18:17
    Create a port for Nintendo 3DS using LÖVE Potion
  • Issue#88Matriks4042023-09-06 17:59
    Allow to go back to the title screen from the gameplay itself
  • Issue#87Matriks4042023-09-06 17:59
    Allow to go back to title screen from the character select screen
  • Issue comment#29Matriks4042023-09-03 13:12
    Touch controls for mobile devices
  • Issue#86Matriks4042023-09-03 12:34
    Fix program crash after modifying level area structure and quitting
  • Issue#86Matriks4042023-09-03 12:30
    Fix program crash after modifying level area structure and quitting
  • Issue#85Matriks4042023-09-03 12:29
    Remove remaining editor input code from `input.lua`
  • Issue#85Matriks4042023-09-03 12:28
    Remove remaining editor input code from `input.lua`
  • Issue#82Matriks4042023-09-01 17:19
    Move remains of input related code from `game.lua`
  • Issue#84Matriks4042023-09-01 16:59
    Make more key combinations able to select stuff in menus.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 13 stars here means stars gained during the window, not the repo's star count.