An open source reimplementation of Super Mario Bros. 2 written in Lua and LÖVE.
active 2023-08-30 → 2026-04-12 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 957 days from 2023-08-30 to 2026-04-12. Pushes: 72 total, peak 12 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 21 total, peak 4 in a day. Comments: 11 total, peak 2 in a day. Stars: 13 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Matriks404 | 104 | 72 | 0 | 11 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#38Matriks4042023-10-07 13:25Improve fullscreen feature
- Issue#38Matriks4042023-10-07 13:25Improve fullscreen feature
- Issue#94Matriks4042023-10-01 08:43Implement in-game menu
- Issue comment#51Matriks4042023-09-30 20:01Create initial port prototype for Nintendo 3DS using LÖVE Potion
- Issue#93Matriks4042023-09-30 19:56Add specific Nintendo 3DS features for the 3DS port
- Issue comment#51Matriks4042023-09-24 13:07Create a port for Nintendo 3DS using LÖVE Potion
- Issue#92Matriks4042023-09-23 17:24Gamepack dependencies and dummy gamepacks
- Issue comment#51Matriks4042023-09-17 20:10Create a port for Nintendo 3DS using LÖVE Potion
- Issue#91Matriks4042023-09-11 15:24Store each resource name, filename and mandatoriness in a table for better resource loading
- Issue comment#91Matriks4042023-09-11 15:24Store each resource name, filename and mandatoriness in a table for better resource loading
- Issue#91Matriks4042023-09-09 17:16Store each resource name, filename and mandatoriness in a table, which can be used to load resources.
- Issue comment#90Matriks4042023-09-07 19:16Add character position, speed, etc. to debugging screen info
- Issue#90Matriks4042023-09-07 19:16Add character position, speed, etc. to debugging screen info
- Issue#90Matriks4042023-09-07 18:48Add character position, speed, etc. to debugging screen info
- Issue#89Matriks4042023-09-06 18:25Maybe use some dialog system like talkies, since there is no way to display system dialogs on LÖVE Potion (or just write some ourselves, old Pokémon-like dialog system should be fine, so message on bottom and Yes/No choice on the right).
- Issue comment#51Matriks4042023-09-06 18:17Create a port for Nintendo 3DS using LÖVE Potion
- Issue#88Matriks4042023-09-06 17:59Allow to go back to the title screen from the gameplay itself
- Issue#87Matriks4042023-09-06 17:59Allow to go back to title screen from the character select screen
- Issue comment#29Matriks4042023-09-03 13:12Touch controls for mobile devices
- Issue#86Matriks4042023-09-03 12:34Fix program crash after modifying level area structure and quitting
- Issue#86Matriks4042023-09-03 12:30Fix program crash after modifying level area structure and quitting
- Issue#85Matriks4042023-09-03 12:29Remove remaining editor input code from `input.lua`
- Issue#85Matriks4042023-09-03 12:28Remove remaining editor input code from `input.lua`
- Issue#82Matriks4042023-09-01 17:19Move remains of input related code from `game.lua`
- Issue#84Matriks4042023-09-01 16:59Make more key combinations able to select stuff in menus.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 13 stars here means stars gained during the window, not the repo's star count.