An highly customizable stylized water shader for Unity 6
active 2025-01-04 → 2026-07-13 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 556 days from 2025-01-04 to 2026-07-13. Pushes: 17 total, peak 6 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 10 total, peak 2 in a day. Comments: 18 total, peak 3 in a day. Stars: 213 total, peak 14 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#11MatrixRex2025-12-03 07:08Is there a way to get the height of a wave at a certain position?
- Issue comment#11MatrixRex2025-11-21 00:38Is there a way to get the height of a wave at a certain position?
- Issue#11ZayNepz2025-11-20 20:50Is there a way to get the height of a wave at a certain position?
- Issue comment#10MatrixRex2025-11-07 05:07No Dummy Color warning
- Issue comment#10MatrixRex2025-11-05 07:05No Dummy Color warning
- Issue comment#10snakone2025-11-04 22:33No Dummy Color warning
- Issue#10snakone2025-11-04 09:34No Dummy Color warning
- Issue comment#7DevNylo2025-10-08 01:24Unity 6.2 - After update, shader has too many variants
- Issue comment#7MatrixRex2025-10-07 05:59Unity 6.2 - After update, shader has too many variants
- Issue comment#7DevNylo2025-10-07 00:18Unity 6.2 - After update, shader has too many variants
- Issue#5MatrixRex2025-10-03 00:49Water not having shadows cast properly - they are square
- Issue comment#6MatrixRex2025-10-03 00:49Water not rendering on Meta Quest
- Issue#6MatrixRex2025-10-03 00:49Water not rendering on Meta Quest
- Issue#6papataci2025-10-02 15:17Water not rendering on Meta Quest
- Issue comment#5MatrixRex2025-08-13 14:42Water not having shadows cast properly - they are square
- Issue comment#5MatrixRex2025-08-10 14:29Water not having shadows cast properly - they are square
- Issue comment#5NadjaAtali2025-08-08 04:25Water not having shadows cast properly - they are square
- Issue comment#5NadjaAtali2025-08-07 05:50Water not having shadows cast properly - they are square
- Issue comment#5MatrixRex2025-08-07 05:16Water not having shadows cast properly - they are square
- Issue comment#5NadjaAtali2025-08-07 04:32Water not having shadows cast properly - they are square
- Issue comment#5MatrixRex2025-08-05 14:10Water not having shadows cast properly - they are square
- Issue#5NadjaAtali2025-08-05 11:28Water not having shadows cast properly - they are square
- Issue#4helloman32025-07-04 10:11Materails appearing pink along with toon shader
- Issue comment#2MatrixRex2025-05-13 18:30Shader doesn't compile on Unity 6000.1.21f
- Issue#2MatrixRex2025-05-13 18:30Shader doesn't compile on Unity 6000.1.21f
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 213 stars here means stars gained during the window, not the repo's star count.