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active 2023-10-042023-11-04 (UTC)

Partial coverage19,978 / 25,693 hourly files (78%) · 2 absent upstream · 5,712 failed, retryable2023-09-072026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
192
Pushes
147
Pull requests
0
Issues
24
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 32 days from 2023-10-04 to 2023-11-04. Pushes: 147 total, peak 16 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 24 total, peak 5 in a day. Comments: 9 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
MaxWilson18014709

Recent activity

Latest issues, pull requests and releases

  • Issue comment#19MaxWilson2023-10-25 20:09
    Prod-only Campaign issue: 'index-8ae7573d.js:118 ReferenceError: newPC is not defined'
  • Issue#18MaxWilson2023-10-25 20:00
    ACKS support
  • Issue comment#15MaxWilson2023-10-14 18:08
    justAttack test is failing
  • Issue#5MaxWilson2023-10-14 18:07
    Monsters are moving twice per turn
  • Issue comment#15MaxWilson2023-10-14 18:04
    justAttack test is failing
  • Issue#15MaxWilson2023-10-14 17:40
    justAttack test is failing
  • Issue#5MaxWilson2023-10-14 17:19
    Monsters are moving twice per turn
  • Issue#11MaxWilson2023-10-14 17:19
    Retreating should trigger actual movement
  • Issue comment#5MaxWilson2023-10-14 17:13
    Monsters are moving twice per turn
  • Issue#5MaxWilson2023-10-14 17:10
    Monsters are moving twice per turn
  • Issue#14MaxWilson2023-10-13 19:51
    Perf too slow
  • Issue comment#13MaxWilson2023-10-13 19:51
    Infinite behavior loop with too many monsters
  • Issue#13MaxWilson2023-10-13 19:51
    Infinite behavior loop with too many monsters
  • Issue#7MaxWilson2023-10-13 19:42
    Targeting close enemies
  • Issue#8MaxWilson2023-10-13 19:40
    Intelligent movement
  • Issue comment#14MaxWilson2023-10-12 16:15
    Perf too slow
  • Issue comment#14MaxWilson2023-10-12 16:06
    Perf too slow
  • Issue comment#14MaxWilson2023-10-12 16:04
    Perf too slow
  • Issue#14MaxWilson2023-10-12 16:03
    Perf too slow
  • Issue#10MaxWilson2023-10-09 02:04
    Animations are overriding current position
  • Issue#9MaxWilson2023-10-08 20:40
    Add ranged weapons
  • Issue#8MaxWilson2023-10-08 16:09
    Intelligent movement
  • Issue comment#1MaxWilson2023-10-08 16:07
    Reach and movement: make enemies actually have to move into reach of each other before they can attack.
  • Issue#5MaxWilson2023-10-08 16:04
    Monsters are moving twice per turn
  • Issue#7MaxWilson2023-10-08 16:02
    Targeting close enemies

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.