active 2023-10-04 → 2023-11-04 (UTC)
Partial coverage19,978 / 25,693 hourly files (78%) · 2 absent upstream · 5,712 failed, retryable2023-09-07 → 2026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
192
Pushes
147
Pull requests
0
Issues
24
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 32 days from 2023-10-04 to 2023-11-04. Pushes: 147 total, peak 16 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 24 total, peak 5 in a day. Comments: 9 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| MaxWilson | 180 | 147 | 0 | 9 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#19MaxWilson2023-10-25 20:09Prod-only Campaign issue: 'index-8ae7573d.js:118 ReferenceError: newPC is not defined'
- Issue#18MaxWilson2023-10-25 20:00ACKS support
- Issue comment#15MaxWilson2023-10-14 18:08justAttack test is failing
- Issue#5MaxWilson2023-10-14 18:07Monsters are moving twice per turn
- Issue comment#15MaxWilson2023-10-14 18:04justAttack test is failing
- Issue#15MaxWilson2023-10-14 17:40justAttack test is failing
- Issue#5MaxWilson2023-10-14 17:19Monsters are moving twice per turn
- Issue#11MaxWilson2023-10-14 17:19Retreating should trigger actual movement
- Issue comment#5MaxWilson2023-10-14 17:13Monsters are moving twice per turn
- Issue#5MaxWilson2023-10-14 17:10Monsters are moving twice per turn
- Issue#14MaxWilson2023-10-13 19:51Perf too slow
- Issue comment#13MaxWilson2023-10-13 19:51Infinite behavior loop with too many monsters
- Issue#13MaxWilson2023-10-13 19:51Infinite behavior loop with too many monsters
- Issue#7MaxWilson2023-10-13 19:42Targeting close enemies
- Issue#8MaxWilson2023-10-13 19:40Intelligent movement
- Issue comment#14MaxWilson2023-10-12 16:15Perf too slow
- Issue comment#14MaxWilson2023-10-12 16:06Perf too slow
- Issue comment#14MaxWilson2023-10-12 16:04Perf too slow
- Issue#14MaxWilson2023-10-12 16:03Perf too slow
- Issue#10MaxWilson2023-10-09 02:04Animations are overriding current position
- Issue#9MaxWilson2023-10-08 20:40Add ranged weapons
- Issue#8MaxWilson2023-10-08 16:09Intelligent movement
- Issue comment#1MaxWilson2023-10-08 16:07Reach and movement: make enemies actually have to move into reach of each other before they can attack.
- Issue#5MaxWilson2023-10-08 16:04Monsters are moving twice per turn
- Issue#7MaxWilson2023-10-08 16:02Targeting close enemies
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.