**The Final Fate** A space game in HTML5 and JavaScript.
active 2023-08-17 → 2025-12-14 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 851 days from 2023-08-17 to 2025-12-14. Pushes: 77 total, peak 13 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 52 total, peak 5 in a day. Comments: 42 total, peak 5 in a day. Stars: 6 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| MengelCode | 171 | 77 | 0 | 42 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#78MengelCode2025-12-14 16:56Create an attract mode.
- Issue#198MengelCode2025-03-31 23:19Small page / tool required for configuring the gamepads.
- Issue#197MengelCode2025-03-30 15:31Replace manual repository cloning with a hint to the release packages.
- Issue comment#196MengelCode2025-03-28 00:14Release a desktop version.
- Issue comment#195MengelCode2025-03-27 23:49Add force feedback / rumble feature for supported gamepad + browser combinations.
- Issue#196MengelCode2025-03-08 01:36Release a desktop version.
- Issue comment#195MengelCode2025-02-26 22:25Add force feedback / rumble feature for supported gamepad + browser combinations.
- Issue#195MengelCode2025-02-25 21:20Add force feedback / rumble feature for supported gamepad + browser combinations.
- Issue comment#194MengelCode2025-02-19 22:08Having the game paused for a long time breaks the event cycle.
- Issue#194MengelCode2025-02-19 18:09Having the game pause for a long time breaks the event cycle.
- Issue#193MengelCode2025-01-12 00:26Apply performance tweaks to the myriads of for loops....
- Issue comment#27MengelCode2024-12-27 14:50Playing the game on an XBox
- Issue#27MengelCode2024-12-27 14:50Playing the game on an XBox
- Issue comment#192MengelCode2024-11-03 14:07Server reachability, yet again.
- Issue#192MengelCode2024-11-03 14:07Server reachability, yet again.
- Issue comment#192MengelCode2024-10-24 16:45Server reachability, yet again.
- Issue#192MengelCode2024-10-24 12:34Server reachability, yet again.
- Issue#187MengelCode2024-10-12 17:23Display version
- Issue#188MengelCode2024-10-12 17:23Touch controls: Left D-Pad button presses hardly registered
- Issue#189MengelCode2024-10-12 17:23Ending of game does not loop back to title screen.
- Issue#191MengelCode2024-10-12 17:23Make it more easy to recognize that the space ship is breaking apart.
- Issue comment#190MengelCode2024-10-12 17:20Sprint 24-10
- Issue#190MengelCode2024-10-12 17:20Sprint 24-10
- ReleaseMengelCode2024-10-12 17:19Version 1.05
- Issue comment#188MengelCode2024-10-06 00:27Touch controls: Left D-Pad button presses hardly registered
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 6 stars here means stars gained during the window, not the repo's star count.