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Import a 3D Model and automatically assign and export animations

active 2025-11-192026-08-09 (UTC)

Complete coverage26,686 / 26,686 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
277
Pushes
67
Pull requests
4
Issues
11
Stars
136
Forks
22

Activity over time

Daily event counts in the loaded window

Line chart, 264 days from 2025-11-19 to 2026-08-09. Pushes: 67 total, peak 6 in a day. Pull requests: 4 total, peak 1 in a day. Issues: 11 total, peak 1 in a day. Comments: 24 total, peak 3 in a day. Stars: 136 total, peak 9 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#119scottpetrovic2026-05-10 01:32
    Look into potentially adding KayKit animations
  • Issue comment#118scottpetrovic2026-05-09 22:46
    Visible Chains breaks on rigs with duplicate bone names
  • Issue#112scottpetrovic2026-05-09 07:33
    Bone placement - have color coding for different areas
  • Issue comment#116scottpetrovic2026-05-09 07:32
    Improve rig fitting, helper controls, and weight smoothing
  • Issue#119scottpetrovic2026-05-06 22:42
    Look into potentially adding KayKit animations
  • Issue comment#117scottpetrovic2026-05-05 00:37
    Weight smoothing uses mixed coordinate spaces and becomes transform-dependent
  • Issue#118Princeamor2026-05-05 00:03
    Visible Chains breaks on rigs with duplicate bone names
  • Pull request#115bearlikelion2026-05-04 01:34
  • Issue#113scottpetrovic2026-04-27 16:38
    Have bone reference image by each model to help orient placement
  • Issue comment#106scottpetrovic2026-04-10 02:39
    The run animation of fox seems lost two frames
  • Issue comment#106XiaofengdiZhu2026-04-10 01:50
    The run animation of fox seems lost two frames
  • Pull request#98DarthMarino2026-03-22 22:10
  • Issue#100scottpetrovic2026-03-17 21:20
    Add spider rig as a type
  • Issue comment#100scottpetrovic2026-03-17 21:20
    Add spider rig as a type
  • Issue comment#87DarthMarino2026-03-16 00:19
    Add better model movement controls after importing
  • Issue comment#100scottpetrovic2026-03-15 17:35
    Add spider rig as a type
  • Issue comment#98scottpetrovic2026-03-09 21:47
    Add skeleton Z-axis offset slider to Load Skeleton step
  • Issue comment#34scottpetrovic2026-03-06 03:23
    [Feature] Snap to volume center
  • Issue#12scottpetrovic2026-03-06 03:22
    Import skeleton of already rigged model
  • Issue comment#44scottpetrovic2026-03-01 18:56
    Product Design : Wireframe : Users want to import their own models to rig and animate.
  • Issue comment#93scottpetrovic2026-02-28 18:23
    Cleanup tasks: Post importing custom animation feature
  • Issue comment#92scottpetrovic2026-02-20 11:34
    Use Your Rigged Model not working
  • Issue comment#90scottpetrovic2026-02-10 19:49
    FEATURE: added glb imports
  • Issue comment#86oni-swr2026-02-10 16:06
    Add automatic A-Pose correction
  • Issue#88DavinciDreams2026-02-03 23:11
    Add contributor.md

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 136 stars here means stars gained during the window, not the repo's star count.