3dObject for Construct 3
active 2024-01-17 → 2025-11-18 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 672 days from 2024-01-17 to 2025-11-18. Pushes: 92 total, peak 4 in a day. Pull requests: 21 total, peak 4 in a day. Issues: 9 total, peak 3 in a day. Comments: 24 total, peak 4 in a day. Stars: 3 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue comment#34MikalDev2025-11-18 21:05Fixed Shader program error in some very specific context
- Issue comment#34skymen2025-11-18 15:55Fixed Shader program error in some very specific context
- Issue comment#34skymen2025-08-14 10:42Fixed Shader program error in some very specific context
- Issue comment#34MikalDev2025-08-14 03:30Fixed Shader program error in some very specific context
- Pull request#34skymen2025-08-09 13:36
- Issue#31F3der1co2025-07-25 07:24[Suggestion] enable/disable all nodes
- Issue comment#31MikalDev2025-07-25 05:40[Suggestion] enable/disable all nodes
- Issue comment#28MikalDev2025-07-25 02:51don't include glMatrix twice to save memory, use import instead
- Issue#28MikalDev2025-07-25 02:51don't include glMatrix twice to save memory, use import instead
- Issue#21MikalDev2025-07-25 02:50GPU skinning bad vertex
- Issue comment#33MikalDev2025-07-24 19:50color of other object types are forced to vec4(1.) when 3d object is in the layout
- Issue#29F3der1co2025-07-24 18:512.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
- Issue comment#29F3der1co2025-07-24 15:522.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
- Issue#33F3der1co2025-07-24 15:52color of other object types are forced to vec4(1.) when 3d object is in the layout
- Issue comment#29MikalDev2025-07-24 14:552.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
- Issue comment#29F3der1co2025-07-24 09:552.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
- Pull request#32MikalDev2025-07-24 05:28
- Issue#31F3der1co2025-07-14 07:50[Suggestion] enable/disable all node
- Issue comment#29F3der1co2025-07-02 10:082.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
- Issue comment#29MikalDev2025-07-02 03:422.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
- Issue comment#29MikalDev2025-07-01 20:192.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
- Issue comment#29MikalDev2025-07-01 06:202.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
- Issue comment#30MikalDev2025-07-01 06:19Rendering Failure When No Models Visible On Startup
- Issue#30ToadLobe2025-06-29 13:14Rendering Failure When No Models Visible On Startup
- Issue comment#26MikalDev2025-05-03 21:26allow bundling addon
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.