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3dObject for Construct 3

active 2024-01-172025-11-18 (UTC)

Partial coverage20,529 / 26,285 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
163
Pushes
92
Pull requests
21
Issues
9
Stars
3
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 672 days from 2024-01-17 to 2025-11-18. Pushes: 92 total, peak 4 in a day. Pull requests: 21 total, peak 4 in a day. Issues: 9 total, peak 3 in a day. Comments: 24 total, peak 4 in a day. Stars: 3 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
MikalDev117911412
F3der1co9053
skymen3012
keb1t2001
Aizark1000
ToadLobe1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#34MikalDev2025-11-18 21:05
    Fixed Shader program error in some very specific context
  • Issue comment#34skymen2025-11-18 15:55
    Fixed Shader program error in some very specific context
  • Issue comment#34skymen2025-08-14 10:42
    Fixed Shader program error in some very specific context
  • Issue comment#34MikalDev2025-08-14 03:30
    Fixed Shader program error in some very specific context
  • Pull request#34skymen2025-08-09 13:36
  • Issue#31F3der1co2025-07-25 07:24
    [Suggestion] enable/disable all nodes
  • Issue comment#31MikalDev2025-07-25 05:40
    [Suggestion] enable/disable all nodes
  • Issue comment#28MikalDev2025-07-25 02:51
    don't include glMatrix twice to save memory, use import instead
  • Issue#28MikalDev2025-07-25 02:51
    don't include glMatrix twice to save memory, use import instead
  • Issue#21MikalDev2025-07-25 02:50
    GPU skinning bad vertex
  • Issue comment#33MikalDev2025-07-24 19:50
    color of other object types are forced to vec4(1.) when 3d object is in the layout
  • Issue#29F3der1co2025-07-24 18:51
    2.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
  • Issue comment#29F3der1co2025-07-24 15:52
    2.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
  • Issue#33F3der1co2025-07-24 15:52
    color of other object types are forced to vec4(1.) when 3d object is in the layout
  • Issue comment#29MikalDev2025-07-24 14:55
    2.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
  • Issue comment#29F3der1co2025-07-24 09:55
    2.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
  • Pull request#32MikalDev2025-07-24 05:28
  • Issue#31F3der1co2025-07-14 07:50
    [Suggestion] enable/disable all node
  • Issue comment#29F3der1co2025-07-02 10:08
    2.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
  • Issue comment#29MikalDev2025-07-02 03:42
    2.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
  • Issue comment#29MikalDev2025-07-01 20:19
    2.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
  • Issue comment#29MikalDev2025-07-01 06:20
    2.75.4 on 445+ black texture with GPU skinning (Unbound uniform buffer error)
  • Issue comment#30MikalDev2025-07-01 06:19
    Rendering Failure When No Models Visible On Startup
  • Issue#30ToadLobe2025-06-29 13:14
    Rendering Failure When No Models Visible On Startup
  • Issue comment#26MikalDev2025-05-03 21:26
    allow bundling addon

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.