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Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, parameterized tests, scene runners, and extensive assertion methods.

active 2024-04-102025-12-16 (UTC)

Complete coverage26,705 / 26,705 hourly files (100%) · 2 absent upstream2023-08-152026-08-31 (UTC)
Events
1.6K
Pushes
611
Pull requests
276
Issues
146
Stars
90
Forks
4

Activity over time

Daily event counts in the loaded window

Line chart, 616 days from 2024-04-10 to 2025-12-16. Pushes: 611 total, peak 29 in a day. Pull requests: 276 total, peak 19 in a day. Issues: 146 total, peak 6 in a day. Comments: 160 total, peak 10 in a day. Stars: 90 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Pull request#384dependabot[bot]2025-12-16 09:53
  • Pull request#383renovate[bot]2025-12-14 13:49
  • Pull request#382renovate[bot]2025-12-13 05:46
  • Pull request#381dependabot[bot]2025-12-12 10:13
  • Issue comment#298MikeSchulze2025-12-03 16:49
    GD-298: Allow Godot runtime dependent unit tests to be placed in separate C# project
  • Issue comment#375dependabot[bot]2025-12-03 07:13
    Bump dorny/test-reporter from 2.2.0 to 2.3.0
  • Pull request#375MikeSchulze2025-12-03 07:13
  • Issue comment#298MikeSchulze2025-12-02 20:48
    GD-298: Allow Godot runtime dependent unit tests to be placed in separate C# project
  • Issue comment#376MikeSchulze2025-12-02 19:23
    GD-XXX: Shipping `GdUnit4NetApiGodotBridge` via Nuget Causes Unloadability Isssue in Editor
  • Pull request#374renovate[bot]2025-12-01 08:41
  • Pull request#371dependabot[bot]2025-11-21 10:15
  • Pull request#371dependabot[bot]2025-11-21 10:15
  • Pull request#371dependabot[bot]2025-11-21 10:15
  • Pull request#370MikeSchulze2025-11-17 19:28
  • Pull request#370MikeSchulze2025-11-17 19:28
  • Issue#366MikeSchulze2025-11-16 09:52
    GD-366: Hardcoded 500ms timeout causes incomplete Godot output capture when detecting mono version
  • Pull request#368renovate[bot]2025-11-16 01:49
  • Pull request#367JakobBenkoe2025-11-16 00:09
  • Issue#366JakobBenkoe2025-11-15 23:05
    Hardcoded 500ms timeout causes incomplete Godot output capture when detecting mono version
  • Issue comment#362MarcMenghin2025-10-26 19:55
    GD-362: Exception after rebuilding C# project
  • Issue comment#362MikeSchulze2025-10-26 19:45
    GD-362: Exception after rebuilding C# project
  • Issue#362MarcMenghin2025-10-26 19:14
    GD-362: Exception after rebuilding C# project
  • Issue#362MarcMenghin2025-10-26 19:14
    GD-362: Exception after rebuilding C# project
  • Issue#362MarcMenghin2025-10-26 19:14
    GD-362: Exception after rebuilding C# project
  • Issue comment#361MikeSchulze2025-10-26 18:24
    Broken documentation

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 90 stars here means stars gained during the window, not the repo's star count.