HotReload Unity C# script without exit play mode and keep the running context unchanged
active 2023-08-15 → 2026-03-30 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 959 days from 2023-08-15 to 2026-03-30. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 2 total, peak 1 in a day. Comments: 2 total, peak 2 in a day. Stars: 124 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| 821869798 | 2 | 0 | 0 | 2 |
| Ribosome2 | 1 | 0 | 0 | 0 |
| chengyimingvb | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#15chengyimingvb2024-09-23 16:22热重载报错
- Issue#14Ribosome22023-11-27 03:49在HybridCLR 不管是自动重载还是手动重载都会提示:get_isPlaying can only be called from the main thread.
- Issue comment#48218697982023-08-21 03:26项目大部分设计用到了分部类,请问有支持分部类的计划嘛
- Issue comment#48218697982023-08-21 03:03项目大部分设计用到了分部类,请问有支持分部类的计划嘛
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 124 stars here means stars gained during the window, not the repo's star count.