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A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.

active 2023-08-152026-02-01 (UTC)

Complete coverage26,771 / 26,771 hourly files (100%) · 2 absent upstream2023-08-152026-09-03 (UTC)
Events
984
Pushes
377
Pull requests
4
Issues
105
Stars
227
Forks
20

Activity over time

Daily event counts in the loaded window

Line chart, 902 days from 2023-08-15 to 2026-02-01. Pushes: 377 total, peak 34 in a day. Pull requests: 4 total, peak 1 in a day. Issues: 105 total, peak 7 in a day. Comments: 95 total, peak 8 in a day. Stars: 227 total, peak 6 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
begla486377162
trsh38008
Miroslav00810009
Domix146002
ascorbius6002
Danchyg13375003
2latemc5001
VirtualSofia3002
dd123-a3001
nicolas-goyon3000
swanblack13003
cosxy2010
RedScipio2002
Mmmat18081010
fedoraphoenix1000
JJDelisle1000
GhostYT41000
Saarlooswolf1000
f1nniboy1000
SSpiderlxx1010

Recent activity

Latest issues, pull requests and releases

  • Pull request#81begla2025-09-17 09:53
  • Issue comment#30Miroslav0082025-07-15 12:05
    Crash on Startup
  • Issue#87DJP7282025-04-14 19:47
    Add AVX support
  • Issue#85trsh2025-03-17 11:26
    [Future request] In custom component properties window, a option to select existing node/entity from tree
  • Issue#84trsh2025-02-22 11:46
    [Feature request] Changing orientation of character controller
  • Issue comment#82trsh2025-02-22 11:03
    Regarding camera controller 3rd person view
  • Issue comment#82trsh2025-02-22 09:30
    Regarding camera controller 3rd person view
  • Issue#83trsh2025-02-22 07:47
    [Feature request] Box overlap
  • Issue#82trsh2025-02-18 10:23
    Regarding camera controller 3rd person view
  • Pull request#81SSpiderlxx2025-01-16 21:19
  • Issue#80fedoraphoenix2024-12-25 20:08
    (Feature request) an in editor interface to change editor navigation keys, please
  • Issue#78trsh2024-11-17 08:21
    [Feature request] Variant arrays for custom component properties
  • Issue comment#21Danchyg13372024-10-31 17:57
    [Feature request] Custom shader for a Shape or/and custom shader Shape
  • Issue comment#68Danchyg13372024-10-30 18:40
    [Feature request] Please add 8 and 16 bit ints for io_variants
  • Issue#77Danchyg13372024-10-23 22:41
    [Feature request/Bugfix] Console output truncation
  • Pull request#76Mmmat18082024-10-05 17:27
  • Issue comment#75VirtualSofia2024-09-13 06:56
    Integrated graphics causing crash even with graphic Id hint set to main gpu
  • Issue comment#75VirtualSofia2024-09-13 06:02
    Integrated graphics causing crash even with graphic Id hint set to main gpu
  • Issue#75begla2024-09-13 05:00
    Integrated graphics causing crash even with graphic Id hint set to main gpu
  • Issue comment#75begla2024-09-13 05:00
    Integrated graphics causing crash even with graphic Id hint set to main gpu
  • Issue comment#75begla2024-09-13 03:37
    Integrated graphics causing crash even with graphic Id hint set to main gpu
  • Issue#75VirtualSofia2024-09-13 00:39
    Integrated graphics causing crash even with graphic Id hint set to main gpu
  • Issue#74trsh2024-08-29 16:41
    [Feature request/idea] Scaling for animations
  • Issue comment#30swanblack12024-08-28 16:06
    Crash on Startup
  • Issue comment#30swanblack12024-08-28 16:05
    Crash on Startup

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 227 stars here means stars gained during the window, not the repo's star count.