A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
active 2023-08-15 → 2026-02-01 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 902 days from 2023-08-15 to 2026-02-01. Pushes: 377 total, peak 34 in a day. Pull requests: 4 total, peak 1 in a day. Issues: 105 total, peak 7 in a day. Comments: 95 total, peak 8 in a day. Stars: 227 total, peak 6 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| begla | 486 | 377 | 1 | 62 |
| trsh | 38 | 0 | 0 | 8 |
| Miroslav008 | 10 | 0 | 0 | 9 |
| Domix14 | 6 | 0 | 0 | 2 |
| ascorbius | 6 | 0 | 0 | 2 |
| Danchyg1337 | 5 | 0 | 0 | 3 |
| 2latemc | 5 | 0 | 0 | 1 |
| VirtualSofia | 3 | 0 | 0 | 2 |
| dd123-a | 3 | 0 | 0 | 1 |
| nicolas-goyon | 3 | 0 | 0 | 0 |
| swanblack1 | 3 | 0 | 0 | 3 |
| cosxy | 2 | 0 | 1 | 0 |
| RedScipio | 2 | 0 | 0 | 2 |
| Mmmat1808 | 1 | 0 | 1 | 0 |
| fedoraphoenix | 1 | 0 | 0 | 0 |
| JJDelisle | 1 | 0 | 0 | 0 |
| GhostYT4 | 1 | 0 | 0 | 0 |
| Saarlooswolf | 1 | 0 | 0 | 0 |
| f1nniboy | 1 | 0 | 0 | 0 |
| SSpiderlxx | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#81begla2025-09-17 09:53
- Issue comment#30Miroslav0082025-07-15 12:05Crash on Startup
- Issue#87DJP7282025-04-14 19:47Add AVX support
- Issue#85trsh2025-03-17 11:26[Future request] In custom component properties window, a option to select existing node/entity from tree
- Issue#84trsh2025-02-22 11:46[Feature request] Changing orientation of character controller
- Issue comment#82trsh2025-02-22 11:03Regarding camera controller 3rd person view
- Issue comment#82trsh2025-02-22 09:30Regarding camera controller 3rd person view
- Issue#83trsh2025-02-22 07:47[Feature request] Box overlap
- Issue#82trsh2025-02-18 10:23Regarding camera controller 3rd person view
- Pull request#81SSpiderlxx2025-01-16 21:19
- Issue#80fedoraphoenix2024-12-25 20:08(Feature request) an in editor interface to change editor navigation keys, please
- Issue#78trsh2024-11-17 08:21[Feature request] Variant arrays for custom component properties
- Issue comment#21Danchyg13372024-10-31 17:57[Feature request] Custom shader for a Shape or/and custom shader Shape
- Issue comment#68Danchyg13372024-10-30 18:40[Feature request] Please add 8 and 16 bit ints for io_variants
- Issue#77Danchyg13372024-10-23 22:41[Feature request/Bugfix] Console output truncation
- Pull request#76Mmmat18082024-10-05 17:27
- Issue comment#75VirtualSofia2024-09-13 06:56Integrated graphics causing crash even with graphic Id hint set to main gpu
- Issue comment#75VirtualSofia2024-09-13 06:02Integrated graphics causing crash even with graphic Id hint set to main gpu
- Issue#75begla2024-09-13 05:00Integrated graphics causing crash even with graphic Id hint set to main gpu
- Issue comment#75begla2024-09-13 05:00Integrated graphics causing crash even with graphic Id hint set to main gpu
- Issue comment#75begla2024-09-13 03:37Integrated graphics causing crash even with graphic Id hint set to main gpu
- Issue#75VirtualSofia2024-09-13 00:39Integrated graphics causing crash even with graphic Id hint set to main gpu
- Issue#74trsh2024-08-29 16:41[Feature request/idea] Scaling for animations
- Issue comment#30swanblack12024-08-28 16:06Crash on Startup
- Issue comment#30swanblack12024-08-28 16:05Crash on Startup
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 227 stars here means stars gained during the window, not the repo's star count.