A fork of Mochie's Shaders that are VPM Compatible
HLSL · active 2023-08-15 → 2026-07-29 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1080 days from 2023-08-15 to 2026-07-29. Pushes: 43 total, peak 4 in a day. Pull requests: 7 total, peak 2 in a day. Issues: 36 total, peak 3 in a day. Comments: 46 total, peak 6 in a day. Stars: 190 total, peak 9 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| MochiesCode | 91 | 43 | 1 | 28 |
| RavenTheSergal | 5 | 0 | 0 | 3 |
| AcChosen | 4 | 0 | 3 | 1 |
| shivaduke28 | 3 | 0 | 2 | 1 |
| Hayden-Fluff | 3 | 0 | 0 | 1 |
| shinyflvre | 3 | 0 | 1 | 1 |
| Nidonocu | 2 | 0 | 0 | 2 |
| AraHaan | 2 | 0 | 0 | 2 |
| twistedttea | 2 | 0 | 0 | 0 |
| PhoxVRC | 2 | 0 | 0 | 0 |
| ControVR | 2 | 0 | 0 | 2 |
| Alazu | 1 | 0 | 0 | 0 |
| dark-swordsman | 1 | 0 | 0 | 1 |
| MathNerd92 | 1 | 0 | 0 | 0 |
| AartHauk | 1 | 0 | 0 | 1 |
| MintakaSeiran | 1 | 0 | 0 | 0 |
| sneezingabbey | 1 | 0 | 0 | 0 |
| aguish | 1 | 0 | 0 | 1 |
| Luiswillich-1 | 1 | 0 | 0 | 0 |
| Sacred-Shadow | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#52BuIlDaLiBlE2026-05-10 11:33Standard shader not respecting Clamp texture import setting
- Issue#51MochiesCode2026-04-12 18:04flipped normals error
- ReleaseMochiesCode2026-04-01 06:08Free Shader Package v1.71.1
- ReleaseMochiesCode2026-02-26 20:28Free Shader Package v1.70
- ReleaseMochiesCode2026-01-29 02:42Free Shader Package v1.69
- Issue comment#47shinyflvre2026-01-16 19:13World Offset, World Rotation for Triplanar World UV
- Pull request#47shinyflvre2026-01-16 09:54
- Issue comment#46Nidonocu2025-12-14 16:17Using a detail normal with World UV still uses object rotation for lighting
- ReleaseMochiesCode2025-11-29 04:08Free Shader Package v1.67.2
- ReleaseMochiesCode2025-11-28 20:14Free Shader Package v1.67.1
- ReleaseMochiesCode2025-11-25 19:50Free Shader Package v1.67
- Issue comment#44MochiesCode2025-11-17 05:41Add checkbox setting to ScreenFX shader that allows one to force White to not render Clear.
- Issue#40MochiesCode2025-11-15 23:02Uber Ramp Shading Sampling Incorrectly
- Issue comment#40MochiesCode2025-11-15 23:02Uber Ramp Shading Sampling Incorrectly
- Issue comment#46Nidonocu2025-11-10 16:39Using a detail normal with World UV still uses object rotation for lighting
- Issue comment#44MochiesCode2025-11-10 08:32Add checkbox setting to ScreenFX shader that allows one to force White to not render Clear.
- Issue comment#46MochiesCode2025-11-10 08:31Using a detail normal with World UV still uses object rotation for lighting
- Issue#45twistedttea2025-10-21 18:23Missing import content
- Issue#45twistedttea2025-10-21 18:18Missing import content
- ReleaseMochiesCode2025-10-18 05:39Free Shader Package v1.65.1
- Issue comment#43MochiesCode2025-09-17 03:34URP Support
- Issue#43MochiesCode2025-09-17 03:34URP Support
- Issue#43shinyflvre2025-09-17 02:56URP Support
- Issue comment#42MochiesCode2025-09-14 22:56It is no longer possible to mix texture sampling.
- Issue#42MochiesCode2025-09-14 22:56It is no longer possible to mix texture sampling.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 190 stars here means stars gained during the window, not the repo's star count.