Skip to content

MochiesCode/Mochies-Unity-Shaders

View on GitHub ↗Related repositories →

A fork of Mochie's Shaders that are VPM Compatible

HLSL · active 2023-08-152026-07-29 (UTC)

Partial coverage20,524 / 26,280 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
394
Pushes
43
Pull requests
7
Issues
36
Stars
190
Forks
14

Activity over time

Daily event counts in the loaded window

Line chart, 1080 days from 2023-08-15 to 2026-07-29. Pushes: 43 total, peak 4 in a day. Pull requests: 7 total, peak 2 in a day. Issues: 36 total, peak 3 in a day. Comments: 46 total, peak 6 in a day. Stars: 190 total, peak 9 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue#52BuIlDaLiBlE2026-05-10 11:33
    Standard shader not respecting Clamp texture import setting
  • Issue#51MochiesCode2026-04-12 18:04
    flipped normals error
  • ReleaseMochiesCode2026-04-01 06:08
    Free Shader Package v1.71.1
  • ReleaseMochiesCode2026-02-26 20:28
    Free Shader Package v1.70
  • ReleaseMochiesCode2026-01-29 02:42
    Free Shader Package v1.69
  • Issue comment#47shinyflvre2026-01-16 19:13
    World Offset, World Rotation for Triplanar World UV
  • Pull request#47shinyflvre2026-01-16 09:54
  • Issue comment#46Nidonocu2025-12-14 16:17
    Using a detail normal with World UV still uses object rotation for lighting
  • ReleaseMochiesCode2025-11-29 04:08
    Free Shader Package v1.67.2
  • ReleaseMochiesCode2025-11-28 20:14
    Free Shader Package v1.67.1
  • ReleaseMochiesCode2025-11-25 19:50
    Free Shader Package v1.67
  • Issue comment#44MochiesCode2025-11-17 05:41
    Add checkbox setting to ScreenFX shader that allows one to force White to not render Clear.
  • Issue#40MochiesCode2025-11-15 23:02
    Uber Ramp Shading Sampling Incorrectly
  • Issue comment#40MochiesCode2025-11-15 23:02
    Uber Ramp Shading Sampling Incorrectly
  • Issue comment#46Nidonocu2025-11-10 16:39
    Using a detail normal with World UV still uses object rotation for lighting
  • Issue comment#44MochiesCode2025-11-10 08:32
    Add checkbox setting to ScreenFX shader that allows one to force White to not render Clear.
  • Issue comment#46MochiesCode2025-11-10 08:31
    Using a detail normal with World UV still uses object rotation for lighting
  • Issue#45twistedttea2025-10-21 18:23
    Missing import content
  • Issue#45twistedttea2025-10-21 18:18
    Missing import content
  • ReleaseMochiesCode2025-10-18 05:39
    Free Shader Package v1.65.1
  • Issue comment#43MochiesCode2025-09-17 03:34
    URP Support
  • Issue#43MochiesCode2025-09-17 03:34
    URP Support
  • Issue#43shinyflvre2025-09-17 02:56
    URP Support
  • Issue comment#42MochiesCode2025-09-14 22:56
    It is no longer possible to mix texture sampling.
  • Issue#42MochiesCode2025-09-14 22:56
    It is no longer possible to mix texture sampling.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 190 stars here means stars gained during the window, not the repo's star count.