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A Cross-Platform Online stacker puzzle game written in Rust

active 2024-01-182025-03-25 (UTC)

Partial coverage26,172 / 26,322 hourly files (99%) · 2 absent upstream · 149 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
75
Pushes
32
Pull requests
8
Issues
19
Stars
0
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 433 days from 2024-01-18 to 2025-03-25. Pushes: 32 total, peak 6 in a day. Pull requests: 8 total, peak 3 in a day. Issues: 19 total, peak 12 in a day. Comments: 9 total, peak 8 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
lunacys592569
krendelhoff210720

Recent activity

Latest issues, pull requests and releases

  • Issue#4krendelhoff22024-12-22 05:58
    [client] Implement basic connection to the game server
  • Pull request#22krendelhoff22024-12-22 05:58
  • Pull request#22krendelhoff22024-12-21 06:19
  • Issue comment#18lunacys2024-06-13 13:07
    Add publicly exposed engine's API for C FFI (including C header)
  • Issue#18lunacys2024-06-13 13:07
    Add publicly exposed engine's API for C FFI (including C header)
  • Issue comment#21lunacys2024-05-16 04:50
    Create a new fully featured client
  • Issue comment#13lunacys2024-05-16 04:49
    [client/server] Add social features
  • Issue comment#12lunacys2024-05-16 04:48
    [client] Add single player game modes
  • Issue comment#11lunacys2024-05-16 04:48
    [client] Add in-game UI
  • Issue comment#4lunacys2024-05-16 04:48
    [client] Implement basic connection to the game server
  • Issue comment#15lunacys2024-05-16 04:47
    [client] Add authentication and store tokens
  • Issue comment#17lunacys2024-05-16 04:47
    [client/server] Implement spectator mode
  • Issue comment#16lunacys2024-05-16 04:47
    [client] Add replay viewer
  • Issue#21lunacys2024-05-16 04:47
    Create a new fully featured client
  • Issue#9lunacys2024-05-16 04:26
    [engine] Update Board's public API
  • Pull request#20lunacys2024-05-16 04:26
  • Issue#6lunacys2024-05-16 03:27
    [engine] Restructure sources
  • Pull request#19lunacys2024-05-16 03:27
  • Pull request#19lunacys2024-05-16 03:27
  • Issue#18lunacys2024-05-15 16:43
    Add publicly exposed engine's API for C FFI (including C header)
  • Issue#17lunacys2024-04-24 19:14
    [client/server] Implement spectator mode
  • Issue#16lunacys2024-04-24 19:13
    [client] Add replay viewer
  • Issue#15lunacys2024-04-24 19:11
    [client] Add authentication and store tokens
  • Issue#14lunacys2024-04-24 19:09
    [client] Rewrite board renderer
  • Issue#13lunacys2024-04-24 19:06
    [client/server] Add social features

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.