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MoonlightByte/NeverEndingQuest

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AI Powered Dungeon Master Based on WOTC Creative Commons

active 2025-07-262026-08-27 (UTC)

Complete coverage26,616 / 26,616 hourly files (100%) · 2 absent upstream2023-08-152026-08-27 (UTC)
Events
363
Pushes
240
Pull requests
7
Issues
31
Stars
34
Forks
19

Activity over time

Daily event counts in the loaded window

Line chart, 403 days from 2025-07-21 to 2026-08-27. Pushes: 240 total, peak 13 in a day. Pull requests: 7 total, peak 2 in a day. Issues: 31 total, peak 10 in a day. Comments: 20 total, peak 9 in a day. Stars: 34 total, peak 8 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
MoonlightByte277232518
jdrada1010
ryanbreceda1000

Recent activity

Latest issues, pull requests and releases

  • Issue#221MoonlightByte2026-08-27 03:47
    Welcome-back disconnect/reconnect player messaging is partial (follow-up to #214)
  • Issue comment#157MoonlightByte2026-08-14 12:21
    Identity derived from content: truncated hashes used as IDs across ~10 subsystems
  • Issue#153MoonlightByte2026-08-14 05:03
    recover_all() cannot drain diverged or corrupt journals, so a bricked save persists
  • Issue comment#118MoonlightByte2026-04-24 06:20
    [DOCUMENTATION] Ollama support
  • Pull request#112jdrada2026-01-27 05:19
  • Pull request#111MoonlightByte2025-10-18 20:17
  • Issue comment#108MoonlightByte2025-10-02 21:57
    NPC name variations cause validation failures and gameplay freezes
  • Issue comment#109MoonlightByte2025-10-02 16:28
    Combat turn confirmation creates unnecessary player action loop
  • Pull request#107MoonlightByte2025-10-01 22:35
  • Pull request#107MoonlightByte2025-10-01 22:34
  • Issue#106ryanbreceda2025-10-01 18:39
    [ENHANCEMENT] AI should automatically add NPCs to party when they volunteer or are recruited
  • Pull request#104MoonlightByte2025-09-24 05:03
  • Issue comment#104MoonlightByte2025-09-24 05:03
    Dynamic NPC Core Memory System & Module Creation Fixes
  • Pull request#104MoonlightByte2025-09-24 04:59
  • Issue#87MoonlightByte2025-09-16 04:00
    Module integration runs twice after creation
  • Issue comment#100MoonlightByte2025-09-16 03:59
    Cross-module transitions missing entrance narration
  • Issue#100MoonlightByte2025-09-16 03:59
    Cross-module transitions missing entrance narration
  • Issue comment#102MoonlightByte2025-09-16 03:57
    Bug: Character skills not updating properly when leveling up
  • Issue#102MoonlightByte2025-09-16 03:57
    Bug: Character skills not updating properly when leveling up
  • Issue comment#22MoonlightByte2025-09-16 03:57
    Combat manager not considering special abilities and buffs in calculations
  • Issue comment#26MoonlightByte2025-09-16 03:57
    Encounter location information doesn't summarize and update efficiently until character leaves area
  • Issue comment#33MoonlightByte2025-09-16 03:56
    Combat manager should track and update class feature usage
  • Issue#71MoonlightByte2025-09-16 03:56
    Enhancement: Design pattern for NPCs vs Monsters in location files
  • Issue comment#98MoonlightByte2025-09-16 03:56
    Enhancement: Convert time/location to narrative format for better AI understanding
  • Issue#98MoonlightByte2025-09-16 03:56
    Enhancement: Convert time/location to narrative format for better AI understanding

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 34 stars here means stars gained during the window, not the repo's star count.