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This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance.

active 2023-08-172025-12-30 (UTC)

Complete coverage26,646 / 26,646 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
507
Pushes
10
Pull requests
2
Issues
30
Stars
391
Forks
16

Activity over time

Daily event counts in the loaded window

Line chart, 867 days from 2023-08-17 to 2025-12-30. Pushes: 10 total, peak 2 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 30 total, peak 3 in a day. Comments: 55 total, peak 6 in a day. Stars: 391 total, peak 91 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Moonzel5710132
Ughuuu7007
Dan-Mizu3002
Wazard3002
pYMxlobo2001
Karlmit2001
Horikaze2001
vexxvakan2001
Flux0-0-dev2001
griffenliu2001
WarrenFaith1000
greenguy771000
temhotaokeaha1000
nikitalita1000
Melon-The-Dev1000
Jaden9091000
superhighlevel1000
dimonenka1001
Disar1001
wayjack1000

Recent activity

Latest issues, pull requests and releases

  • Issue#11Moonzel2025-07-07 16:51
    Enhancement: Control rotation of bullets individually.
  • Issue#15Moonzel2025-06-19 10:29
    manual mode causes the spawner to spawn bullets continously
  • Issue#18nikitalita2025-04-23 18:44
    Tag releases
  • Issue comment#2dimonenka2025-03-05 11:54
    Using it on OSX
  • Issue comment#6alfroids2025-02-02 15:53
    Export Project Fail
  • Issue comment#2Moonzel2025-01-23 00:40
    Using it on OSX
  • Issue comment#2Ughuuu2025-01-19 11:35
    Using it on OSX
  • Issue comment#2Moonzel2025-01-18 22:01
    Using it on OSX
  • Issue#14Moonzel2025-01-18 21:59
    Changing the properties of an individual bullet after time
  • Issue comment#13Moonzel2025-01-18 21:58
    im not completely sure why but it seems like changing things about spawners inside of the code causes the game to crash
  • Issue#13Moonzel2025-01-18 21:58
    im not completely sure why but it seems like changing things about spawners inside of the code causes the game to crash
  • Issue comment#14Moonzel2025-01-18 21:55
    Changing the properties of an individual bullet after time
  • Issue comment#15Moonzel2025-01-18 21:53
    manual mode causes the spawner to spawn bullets continously
  • Issue comment#16Moonzel2025-01-18 21:50
    I don't understand the bullet_hit signal
  • Issue#16Moonzel2025-01-18 21:50
    I don't understand the bullet_hit signal
  • Issue comment#17Moonzel2025-01-18 21:48
    A change in the parent's scale property causes all bullet positions to change
  • Issue comment#2Ughuuu2025-01-17 08:29
    Using it on OSX
  • Issue comment#6Moonzel2025-01-16 22:55
    Export Project Fail
  • Issue comment#2Moonzel2025-01-16 22:13
    Using it on OSX
  • Issue comment#17griffenliu2024-09-24 12:31
    A change in the parent's scale property causes all bullet positions to change
  • Issue#17griffenliu2024-09-24 12:30
    A change in the parent's scale property causes all bullet positions to change
  • Issue comment#16Disar2024-08-24 23:39
    I don't understand the bullet_hit signal
  • Issue comment#16Flux0-0-dev2024-08-19 20:32
    I don't understand the bullet_hit signal
  • Issue#16Flux0-0-dev2024-08-19 20:30
    I don't understand the bullet_hit signal
  • Issue#15Melon-The-Dev2024-06-27 12:30
    manual mode causes the spawner to spawn bullets continously

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 391 stars here means stars gained during the window, not the repo's star count.