This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance.
active 2023-08-17 → 2025-12-30 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 867 days from 2023-08-17 to 2025-12-30. Pushes: 10 total, peak 2 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 30 total, peak 3 in a day. Comments: 55 total, peak 6 in a day. Stars: 391 total, peak 91 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Moonzel | 57 | 10 | 1 | 32 |
| Ughuuu | 7 | 0 | 0 | 7 |
| Dan-Mizu | 3 | 0 | 0 | 2 |
| Wazard | 3 | 0 | 0 | 2 |
| pYMxlobo | 2 | 0 | 0 | 1 |
| Karlmit | 2 | 0 | 0 | 1 |
| Horikaze | 2 | 0 | 0 | 1 |
| vexxvakan | 2 | 0 | 0 | 1 |
| Flux0-0-dev | 2 | 0 | 0 | 1 |
| griffenliu | 2 | 0 | 0 | 1 |
| WarrenFaith | 1 | 0 | 0 | 0 |
| greenguy77 | 1 | 0 | 0 | 0 |
| temhotaokeaha | 1 | 0 | 0 | 0 |
| nikitalita | 1 | 0 | 0 | 0 |
| Melon-The-Dev | 1 | 0 | 0 | 0 |
| Jaden909 | 1 | 0 | 0 | 0 |
| superhighlevel | 1 | 0 | 0 | 0 |
| dimonenka | 1 | 0 | 0 | 1 |
| Disar | 1 | 0 | 0 | 1 |
| wayjack | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#11Moonzel2025-07-07 16:51Enhancement: Control rotation of bullets individually.
- Issue#15Moonzel2025-06-19 10:29manual mode causes the spawner to spawn bullets continously
- Issue#18nikitalita2025-04-23 18:44Tag releases
- Issue comment#2dimonenka2025-03-05 11:54Using it on OSX
- Issue comment#6alfroids2025-02-02 15:53Export Project Fail
- Issue comment#2Moonzel2025-01-23 00:40Using it on OSX
- Issue comment#2Ughuuu2025-01-19 11:35Using it on OSX
- Issue comment#2Moonzel2025-01-18 22:01Using it on OSX
- Issue#14Moonzel2025-01-18 21:59Changing the properties of an individual bullet after time
- Issue comment#13Moonzel2025-01-18 21:58im not completely sure why but it seems like changing things about spawners inside of the code causes the game to crash
- Issue#13Moonzel2025-01-18 21:58im not completely sure why but it seems like changing things about spawners inside of the code causes the game to crash
- Issue comment#14Moonzel2025-01-18 21:55Changing the properties of an individual bullet after time
- Issue comment#15Moonzel2025-01-18 21:53manual mode causes the spawner to spawn bullets continously
- Issue comment#16Moonzel2025-01-18 21:50I don't understand the bullet_hit signal
- Issue#16Moonzel2025-01-18 21:50I don't understand the bullet_hit signal
- Issue comment#17Moonzel2025-01-18 21:48A change in the parent's scale property causes all bullet positions to change
- Issue comment#2Ughuuu2025-01-17 08:29Using it on OSX
- Issue comment#6Moonzel2025-01-16 22:55Export Project Fail
- Issue comment#2Moonzel2025-01-16 22:13Using it on OSX
- Issue comment#17griffenliu2024-09-24 12:31A change in the parent's scale property causes all bullet positions to change
- Issue#17griffenliu2024-09-24 12:30A change in the parent's scale property causes all bullet positions to change
- Issue comment#16Disar2024-08-24 23:39I don't understand the bullet_hit signal
- Issue comment#16Flux0-0-dev2024-08-19 20:32I don't understand the bullet_hit signal
- Issue#16Flux0-0-dev2024-08-19 20:30I don't understand the bullet_hit signal
- Issue#15Melon-The-Dev2024-06-27 12:30manual mode causes the spawner to spawn bullets continously
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 391 stars here means stars gained during the window, not the repo's star count.