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Official continuation of Destination Sol, the great fun little arcade space shooter from http://sourceforge.net/projects/destinationsol/ Modules live at https://github.com/DestinationSol/

active 2024-12-242026-07-30 (UTC)

Partial coverage13,097 / 15,517 hourly files (84%) · 2 absent upstream · 2,414 failed, retryable2024-11-022026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
74
Pushes
8
Pull requests
2
Issues
19
Stars
13
Forks
6

Activity over time

Daily event counts in the loaded window

Line chart, 584 days from 2024-12-24 to 2026-07-30. Pushes: 8 total, peak 3 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 19 total, peak 4 in a day. Comments: 6 total, peak 1 in a day. Stars: 13 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Du4lity515118013
BenjaminAmos10412
Cervator4400
Nikomaru1000
Korb1000
DOD8495Gym1001

Recent activity

Latest issues, pull requests and releases

  • Issue#731BenjaminAmos2026-02-16 20:34
    Feature Request: Gain reputation by killing enemies from opposing factions
  • Issue comment#731BenjaminAmos2026-02-16 20:29
    Feature Request: Gain reputation by killing enemies from opposing factions
  • Pull request#730BenjaminAmos2026-02-14 13:18
  • Issue#729BenjaminAmos2026-02-14 11:24
    Feature Request: Make faction reputation decrease based on damage instead of hit count
  • Issue comment#727Du4lity51512026-02-04 23:21
    Feature Request: Make ship AI a separate equippable item for NPCs
  • Issue#725Du4lity51512026-01-23 01:45
    Guards do not work with temporaryEnemies
  • Issue#723Du4lity51512026-01-09 05:59
    Spritesheets are displayed instead of animations if not in-game
  • Issue#723Du4lity51512026-01-09 05:59
    Spritesheets are displayed instead of animations if not in-game
  • Issue#722Du4lity51512026-01-04 05:51
    Weapon sprites of ships with "isUnderneathHull" set to true go under other ship hulls
  • Issue#722Du4lity51512026-01-04 05:51
    Weapon sprites of ships with "isUnderneathHull" set to true go under other ship hulls
  • Issue#721Du4lity51512025-12-30 00:46
    Disabling module that overrides core's playerSpawnConfig does not revert ship selection to normal
  • Issue#721Du4lity51512025-12-30 00:46
    Disabling module that overrides core's playerSpawnConfig does not revert ship selection to normal
  • Issue#720Du4lity51512025-12-29 23:38
    Docking ship at station and continuing game afterwards causes collision
  • Issue#719Du4lity51512025-12-29 21:51
    "bound must be positive" crash if planetsConfig does not have an easyOnly, hardOnly, and non-specific planet
  • Issue#718Du4lity51512025-12-29 08:43
    imperialMedium's rigidBody crashes the main menu without error when ship is inserted in menuBackgroundShipConfig.json
  • Issue#718Du4lity51512025-12-29 08:43
    imperialMedium's rigidBody crashes the main menu without error when ship is inserted in menuBackgroundShipConfig.json
  • Issue comment#645DOD8495Gym2025-12-22 09:02
    Weapons failing to fire.
  • Issue#715Du4lity51512025-09-30 05:03
    Unexpected engine equipping behavior when changing ships
  • Issue comment#713BenjaminAmos2025-07-15 09:37
    The stylized app name in `README.md` is almost invisible when GitHub's dark theme is enabled
  • Issue#713BenjaminAmos2025-07-15 09:37
    The stylized app name in `README.md` is almost invisible when GitHub's dark theme is enabled
  • Issue#714Korb2025-07-15 08:58
    Add a list of supported languages to the app descriptions on `F-Droid` and `Google Play`
  • Issue#711Nikomaru2025-04-05 13:15
    list highlight crashing program
  • Issue comment#710Du4lity51512025-04-03 04:29
    fix: fix default faction dispositions not being applied
  • Issue comment#709Du4lity51512025-03-23 02:40
    fix: constantAllies and constantEnemies are now always friendly or hostile respectively
  • Issue#707Du4lity51512025-02-21 05:45
    All constantEnemies are friendly since faction update

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 13 stars here means stars gained during the window, not the repo's star count.