Official continuation of Destination Sol, the great fun little arcade space shooter from http://sourceforge.net/projects/destinationsol/ Modules live at https://github.com/DestinationSol/
active 2024-12-24 → 2026-07-30 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 584 days from 2024-12-24 to 2026-07-30. Pushes: 8 total, peak 3 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 19 total, peak 4 in a day. Comments: 6 total, peak 1 in a day. Stars: 13 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Du4lity5151 | 18 | 0 | 1 | 3 |
| BenjaminAmos | 10 | 4 | 1 | 2 |
| Cervator | 4 | 4 | 0 | 0 |
| Nikomaru | 1 | 0 | 0 | 0 |
| Korb | 1 | 0 | 0 | 0 |
| DOD8495Gym | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#731BenjaminAmos2026-02-16 20:34Feature Request: Gain reputation by killing enemies from opposing factions
- Issue comment#731BenjaminAmos2026-02-16 20:29Feature Request: Gain reputation by killing enemies from opposing factions
- Pull request#730BenjaminAmos2026-02-14 13:18
- Issue#729BenjaminAmos2026-02-14 11:24Feature Request: Make faction reputation decrease based on damage instead of hit count
- Issue comment#727Du4lity51512026-02-04 23:21Feature Request: Make ship AI a separate equippable item for NPCs
- Issue#725Du4lity51512026-01-23 01:45Guards do not work with temporaryEnemies
- Issue#723Du4lity51512026-01-09 05:59Spritesheets are displayed instead of animations if not in-game
- Issue#723Du4lity51512026-01-09 05:59Spritesheets are displayed instead of animations if not in-game
- Issue#722Du4lity51512026-01-04 05:51Weapon sprites of ships with "isUnderneathHull" set to true go under other ship hulls
- Issue#722Du4lity51512026-01-04 05:51Weapon sprites of ships with "isUnderneathHull" set to true go under other ship hulls
- Issue#721Du4lity51512025-12-30 00:46Disabling module that overrides core's playerSpawnConfig does not revert ship selection to normal
- Issue#721Du4lity51512025-12-30 00:46Disabling module that overrides core's playerSpawnConfig does not revert ship selection to normal
- Issue#720Du4lity51512025-12-29 23:38Docking ship at station and continuing game afterwards causes collision
- Issue#719Du4lity51512025-12-29 21:51"bound must be positive" crash if planetsConfig does not have an easyOnly, hardOnly, and non-specific planet
- Issue#718Du4lity51512025-12-29 08:43imperialMedium's rigidBody crashes the main menu without error when ship is inserted in menuBackgroundShipConfig.json
- Issue#718Du4lity51512025-12-29 08:43imperialMedium's rigidBody crashes the main menu without error when ship is inserted in menuBackgroundShipConfig.json
- Issue comment#645DOD8495Gym2025-12-22 09:02Weapons failing to fire.
- Issue#715Du4lity51512025-09-30 05:03Unexpected engine equipping behavior when changing ships
- Issue comment#713BenjaminAmos2025-07-15 09:37The stylized app name in `README.md` is almost invisible when GitHub's dark theme is enabled
- Issue#713BenjaminAmos2025-07-15 09:37The stylized app name in `README.md` is almost invisible when GitHub's dark theme is enabled
- Issue#714Korb2025-07-15 08:58Add a list of supported languages to the app descriptions on `F-Droid` and `Google Play`
- Issue#711Nikomaru2025-04-05 13:15list highlight crashing program
- Issue comment#710Du4lity51512025-04-03 04:29fix: fix default faction dispositions not being applied
- Issue comment#709Du4lity51512025-03-23 02:40fix: constantAllies and constantEnemies are now always friendly or hostile respectively
- Issue#707Du4lity51512025-02-21 05:45All constantEnemies are friendly since faction update
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 13 stars here means stars gained during the window, not the repo's star count.