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This are my entires for the GD50, A basic gamedev course from harvard. Although I am doing things differently, Firstly I am not doing the way they inteted to submited, the reason I am not doing that is because I dont really care. The other things I am doing differently is that I am using unity for all projects.

active 2024-02-22 → 2024-09-11 (UTC)

Complete coverage27,559 / 27,559 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-10-06 (UTC)
Events
15
Pushes
10
Pull requests
0
Issues
2
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 203 days from 2024-02-22 to 2024-09-11. Pushes: 10 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 2 total, peak 2 in a day. Comments: 1 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
MrPanda05131001

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.