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Fork of An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.

active 2025-02-032026-07-07 (UTC)

Partial coverage11,910 / 13,334 hourly files (89%) · 2 absent upstream · 1,420 failed, retryable2025-02-012026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
60
Pushes
5
Pull requests
2
Issues
10
Stars
31
Forks
4

Activity over time

Daily event counts in the loaded window

Line chart, 520 days from 2025-02-03 to 2026-07-07. Pushes: 5 total, peak 2 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 10 total, peak 6 in a day. Comments: 8 total, peak 4 in a day. Stars: 31 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
N8python19516
ayamflow2010
IsaacBerman2001
nkallen1000
isaacberman-slate1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#46N8python2025-06-27 18:28
    Not an issue but congrats!!!
  • Issue#47nkallen2025-06-26 18:51
    Should set transparencyAware to false here
  • Issue#45N8python2025-06-18 20:26
    HalfRes configuration issue
  • Issue#35N8python2025-05-18 16:54
    how can i use n8ao with ssr from threejs example or any other SSR?
  • Issue#36N8python2025-05-18 16:54
    no default precision defined for variable 'vec2[4]'
  • Issue#37N8python2025-05-18 16:54
    How can i fixed this?
  • Issue#31N8python2025-05-18 16:54
    When camera position is far, the scene is abnormal
  • Issue#32N8python2025-05-18 16:54
    N8AO produces THREE.WebGLProgram: Shader Error 0
  • Issue#34N8python2025-05-18 16:54
    Artifacting and banding when camera is really far away using ScreenSpaceRadius
  • Issue comment#43N8python2025-05-18 16:47
    Blank canvas with reverseDepthBuffer in three r176
  • Issue comment#43N8python2025-05-18 16:45
    Blank canvas with reverseDepthBuffer in three r176
  • Pull request#44N8python2025-05-18 16:40
  • Pull request#44ayamflow2025-05-02 07:35
  • Issue#43ayamflow2025-05-02 04:04
    Blank canvas with reverseDepthBuffer in three r176
  • Issue comment#42N8python2025-04-29 03:08
    Artifacts when using lower performance machines
  • Issue comment#42IsaacBerman2025-04-26 21:58
    Artifacts when using lower performance machines
  • Issue#42IsaacBerman2025-04-26 21:58
    Artifacts when using lower performance machines
  • Issue comment#42N8python2025-04-26 19:52
    Artifacts when using lower performance machines
  • Issue comment#42isaacberman-slate2025-04-26 16:07
    Artifacts when using lower performance machines
  • Issue comment#42N8python2025-04-26 14:50
    Artifacts when using lower performance machines

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 31 stars here means stars gained during the window, not the repo's star count.