Fork of An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.
active 2025-02-03 → 2026-07-07 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 520 days from 2025-02-03 to 2026-07-07. Pushes: 5 total, peak 2 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 10 total, peak 6 in a day. Comments: 8 total, peak 4 in a day. Stars: 31 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| N8python | 19 | 5 | 1 | 6 |
| ayamflow | 2 | 0 | 1 | 0 |
| IsaacBerman | 2 | 0 | 0 | 1 |
| nkallen | 1 | 0 | 0 | 0 |
| isaacberman-slate | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#46N8python2025-06-27 18:28Not an issue but congrats!!!
- Issue#47nkallen2025-06-26 18:51Should set transparencyAware to false here
- Issue#45N8python2025-06-18 20:26HalfRes configuration issue
- Issue#35N8python2025-05-18 16:54how can i use n8ao with ssr from threejs example or any other SSR?
- Issue#36N8python2025-05-18 16:54no default precision defined for variable 'vec2[4]'
- Issue#37N8python2025-05-18 16:54How can i fixed this?
- Issue#31N8python2025-05-18 16:54When camera position is far, the scene is abnormal
- Issue#32N8python2025-05-18 16:54N8AO produces THREE.WebGLProgram: Shader Error 0
- Issue#34N8python2025-05-18 16:54Artifacting and banding when camera is really far away using ScreenSpaceRadius
- Issue comment#43N8python2025-05-18 16:47Blank canvas with reverseDepthBuffer in three r176
- Issue comment#43N8python2025-05-18 16:45Blank canvas with reverseDepthBuffer in three r176
- Pull request#44N8python2025-05-18 16:40
- Pull request#44ayamflow2025-05-02 07:35
- Issue#43ayamflow2025-05-02 04:04Blank canvas with reverseDepthBuffer in three r176
- Issue comment#42N8python2025-04-29 03:08Artifacts when using lower performance machines
- Issue comment#42IsaacBerman2025-04-26 21:58Artifacts when using lower performance machines
- Issue#42IsaacBerman2025-04-26 21:58Artifacts when using lower performance machines
- Issue comment#42N8python2025-04-26 19:52Artifacts when using lower performance machines
- Issue comment#42isaacberman-slate2025-04-26 16:07Artifacts when using lower performance machines
- Issue comment#42N8python2025-04-26 14:50Artifacts when using lower performance machines
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 31 stars here means stars gained during the window, not the repo's star count.