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Unity中基于前缀树的红点系统实现 (Unity + Lua + Prefix Tree) 红点系统是在大部分游戏中都能看到的常见功能需求。在相关的UI上亮起红点来提示玩家进行相关操作。 项目基于UnityXFramework框架,集成tolua,使用lua语言开发业务逻辑。采用前缀树这一数据结构实现高效、易拓展、易维护的红点�

active 2024-02-192025-12-26 (UTC)

Complete coverage26,406 / 26,406 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
12
Pushes
0
Pull requests
0
Issues
0
Stars
10
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 677 days from 2024-02-19 to 2025-12-26. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 10 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Nobody pushed, opened or commented here in the loaded window — this repo's activity is stars and forks only.

Recent activity

Latest issues, pull requests and releases

No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 10 stars here means stars gained during the window, not the repo's star count.