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active 2023-10-312024-11-03 (UTC)

Partial coverage20,519 / 26,275 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
438
Pushes
176
Pull requests
51
Issues
149
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 370 days from 2023-10-31 to 2024-11-03. Pushes: 176 total, peak 24 in a day. Pull requests: 51 total, peak 8 in a day. Issues: 149 total, peak 54 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
raphaelschmitz00376176510

Recent activity

Latest issues, pull requests and releases

  • Issue#153raphaelschmitz002024-11-03 20:16
    Create Sprite Rendering Prototype
  • Issue#157raphaelschmitz002024-05-18 19:46
    Create SPIR-V Compilation Prototype
  • Issue#156raphaelschmitz002024-05-18 19:10
    Implement Render-To-Bitmap Prototype
  • Issue#145raphaelschmitz002024-05-18 19:08
    Migrate from OpenGL to Vulkan
  • Issue#155raphaelschmitz002024-05-18 19:07
    Confirm working on Android
  • Issue#154raphaelschmitz002024-05-18 19:05
    Port Prototypes to NGame Platform project
  • Issue#153raphaelschmitz002024-05-18 19:04
    Create Sprite Rendering Prototype
  • Issue#152raphaelschmitz002024-05-18 19:03
    Create Particle Prototype
  • Issue#151raphaelschmitz002024-05-18 19:03
    Create Text Rendering Prototype
  • Issue#150raphaelschmitz002024-05-18 18:59
    Confirm importing .glb file works
  • Issue#38raphaelschmitz002024-05-18 17:23
    Prefabs
  • Issue#128raphaelschmitz002024-05-17 17:03
    Connections between entities/components in same scene
  • Issue#146raphaelschmitz002024-05-05 08:14
    Add necessary licenses to repos
  • Issue#145raphaelschmitz002024-05-05 07:28
    Migrate from OpenGL to Vulkan
  • Issue#132raphaelschmitz002024-05-03 07:30
    Add lighting
  • Issue#142raphaelschmitz002024-05-01 06:36
    Make camera work with ECS structure
  • Issue#45raphaelschmitz002024-04-30 22:31
    Make sure inspector updates after adding component via hierarchy
  • Issue#84raphaelschmitz002024-04-30 22:31
    Combine ProjectFileInitializer and AssetFileWatcher
  • Issue#76raphaelschmitz002024-04-30 22:31
    Make inspector components collapsible
  • Issue#75raphaelschmitz002024-04-30 22:31
    Reconcile assets and components after adding Discriminator via attribute
  • Issue#66raphaelschmitz002024-04-30 22:31
    Curve editor
  • Issue#64raphaelschmitz002024-04-30 22:31
    Add window docking
  • Issue#65raphaelschmitz002024-04-30 22:31
    Add "Duplicate" option to entity context menu
  • Issue#63raphaelschmitz002024-04-30 22:31
    Offer to install dotnet templates if not found
  • Issue#62raphaelschmitz002024-04-30 22:31
    CTRL Z for editor actions

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.