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Streamline Integration Framework (fork with patches)

active 2025-04-232026-08-14 (UTC)

Complete coverage26,498 / 26,498 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
310
Pushes
5
Pull requests
8
Issues
48
Stars
177
Forks
12

Activity over time

Daily event counts in the loaded window

Line chart, 479 days from 2025-04-23 to 2026-08-14. Pushes: 5 total, peak 1 in a day. Pull requests: 8 total, peak 2 in a day. Issues: 48 total, peak 6 in a day. Comments: 54 total, peak 4 in a day. Stars: 177 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
jake-nv480226
simco5016035
panthuncia10013
doodlum6006
liam-middlebrook4202
clshortfuse4011
kirill774004
Jaisiero3001
gw2803300
Defair2000
pprabhu782000
CCPNobody2001
Domipheus1001
anyiscsak1000
Exostenza1000
Stardidi1001
katsusan1000
saha19141000
cx-zzz1001
Nukem91001

Recent activity

Latest issues, pull requests and releases

  • Issue#113clshortfuse2026-06-25 17:37
    kBufferTypeUIAlpha changed from 68 to 69 in Streamline SDK 2.12.0
  • Issue#100Exostenza2026-01-15 20:00
    Why isn't the github as up to date as nvidia's servers?
  • Issue comment#99jake-nv2026-01-08 04:17
    DLSS Execution Times data on 4090d 5090d
  • Issue#99jake-nv2026-01-07 20:20
    DLSS Execution Times data on 4090d 5090d
  • Issue#98jake-nv2026-01-07 20:15
    What is the latest sl.nrd version?
  • Issue comment#98jake-nv2026-01-07 20:14
    What is the latest sl.nrd version?
  • Issue#98saha19142026-01-07 00:09
    What is the latest sl.nrd version?
  • Issue comment#94jake-nv2026-01-06 19:58
    Does Reflex frame-limiter limit every frame duration greater than the specific time?
  • Issue#94jake-nv2026-01-06 18:56
    Does Reflex frame-limiter limit every frame duration greater than the specific time?
  • Issue#94jake-nv2026-01-06 18:56
    Does Reflex frame-limiter limit every frame duration greater than the specific time?
  • Issue#95jake-nv2026-01-06 06:05
    Evaluate DLSS-RR through NGX independently from DLSS-G through streamline
  • Issue#95jake-nv2026-01-06 06:05
    Evaluate DLSS-RR through NGX independently from DLSS-G through streamline
  • Issue#79jake-nv2026-01-06 05:49
    D3D12 - Streamline default allocator leaks memory when Present is not hooked
  • Issue comment#79jake-nv2026-01-06 05:49
    D3D12 - Streamline default allocator leaks memory when Present is not hooked
  • Issue#85jake-nv2026-01-06 05:47
    NIS plugin doesn't clear context viewports during FreeResources
  • Issue comment#85jake-nv2026-01-06 05:47
    NIS plugin doesn't clear context viewports during FreeResources
  • Issue comment#97jake-nv2025-12-31 18:04
    Evaluating DLSS on compute queue using Streamline fails due to Streamline transitioning resources into graphics-only states
  • Issue comment#97panthuncia2025-12-31 03:35
    Evaluating DLSS on compute queue using Streamline fails due to Streamline transitioning resources into graphics-only states
  • Issue comment#97jake-nv2025-12-30 23:06
    Evaluating DLSS on compute queue using Streamline fails due to Streamline transitioning resources into graphics-only states
  • Issue#97panthuncia2025-12-26 03:34
    Evaluating DLSS on compute queue using Streamline fails due to Streamline transitioning resources into graphics-only states
  • Issue#90jake-nv2025-12-22 19:29
    does dlss rr support dx11?
  • Issue#95jake-nv2025-12-22 19:29
    Evaluate DLSS-RR through NGX independently from DLSS-G through streamline
  • Issue#95jake-nv2025-12-22 19:29
    Evaluate DLSS-RR through NGX independently from DLSS-G through streamline
  • Issue comment#53doodlum2025-11-29 11:49
    NIS Sharpening is broken on DirectX 11
  • Issue#93katsusan2025-11-22 11:20
    Strange MsBetweenPresents metrics in DLSS MFG x3 and x4

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 177 stars here means stars gained during the window, not the repo's star count.