Streamline Integration Framework (fork with patches)
active 2025-04-23 → 2026-08-14 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 479 days from 2025-04-23 to 2026-08-14. Pushes: 5 total, peak 1 in a day. Pull requests: 8 total, peak 2 in a day. Issues: 48 total, peak 6 in a day. Comments: 54 total, peak 4 in a day. Stars: 177 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#113clshortfuse2026-06-25 17:37kBufferTypeUIAlpha changed from 68 to 69 in Streamline SDK 2.12.0
- Issue#100Exostenza2026-01-15 20:00Why isn't the github as up to date as nvidia's servers?
- Issue comment#99jake-nv2026-01-08 04:17DLSS Execution Times data on 4090d 5090d
- Issue#99jake-nv2026-01-07 20:20DLSS Execution Times data on 4090d 5090d
- Issue#98jake-nv2026-01-07 20:15What is the latest sl.nrd version?
- Issue comment#98jake-nv2026-01-07 20:14What is the latest sl.nrd version?
- Issue#98saha19142026-01-07 00:09What is the latest sl.nrd version?
- Issue comment#94jake-nv2026-01-06 19:58Does Reflex frame-limiter limit every frame duration greater than the specific time?
- Issue#94jake-nv2026-01-06 18:56Does Reflex frame-limiter limit every frame duration greater than the specific time?
- Issue#94jake-nv2026-01-06 18:56Does Reflex frame-limiter limit every frame duration greater than the specific time?
- Issue#95jake-nv2026-01-06 06:05Evaluate DLSS-RR through NGX independently from DLSS-G through streamline
- Issue#95jake-nv2026-01-06 06:05Evaluate DLSS-RR through NGX independently from DLSS-G through streamline
- Issue#79jake-nv2026-01-06 05:49D3D12 - Streamline default allocator leaks memory when Present is not hooked
- Issue comment#79jake-nv2026-01-06 05:49D3D12 - Streamline default allocator leaks memory when Present is not hooked
- Issue#85jake-nv2026-01-06 05:47NIS plugin doesn't clear context viewports during FreeResources
- Issue comment#85jake-nv2026-01-06 05:47NIS plugin doesn't clear context viewports during FreeResources
- Issue comment#97jake-nv2025-12-31 18:04Evaluating DLSS on compute queue using Streamline fails due to Streamline transitioning resources into graphics-only states
- Issue comment#97panthuncia2025-12-31 03:35Evaluating DLSS on compute queue using Streamline fails due to Streamline transitioning resources into graphics-only states
- Issue comment#97jake-nv2025-12-30 23:06Evaluating DLSS on compute queue using Streamline fails due to Streamline transitioning resources into graphics-only states
- Issue#97panthuncia2025-12-26 03:34Evaluating DLSS on compute queue using Streamline fails due to Streamline transitioning resources into graphics-only states
- Issue#90jake-nv2025-12-22 19:29does dlss rr support dx11?
- Issue#95jake-nv2025-12-22 19:29Evaluate DLSS-RR through NGX independently from DLSS-G through streamline
- Issue#95jake-nv2025-12-22 19:29Evaluate DLSS-RR through NGX independently from DLSS-G through streamline
- Issue comment#53doodlum2025-11-29 11:49NIS Sharpening is broken on DirectX 11
- Issue#93katsusan2025-11-22 11:20Strange MsBetweenPresents metrics in DLSS MFG x3 and x4
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 177 stars here means stars gained during the window, not the repo's star count.