NVIDIA PhysX SDK for Era Engine
active 2023-08-15 → 2026-04-09 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 969 days from 2023-08-15 to 2026-04-09. Pushes: 0 total, peak 0 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 67 total, peak 3 in a day. Comments: 119 total, peak 5 in a day. Stars: 662 total, peak 13 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| vreutskyy | 21 | 0 | 0 | 20 |
| preist-nvidia | 20 | 0 | 0 | 12 |
| ilyal451 | 11 | 0 | 0 | 5 |
| SNMetamorph | 9 | 0 | 0 | 5 |
| PierreTerdiman | 9 | 0 | 0 | 6 |
| ayoub-belarbi | 8 | 0 | 0 | 7 |
| PhilMaguire | 8 | 0 | 0 | 4 |
| alektron | 5 | 0 | 0 | 2 |
| pkusilence | 5 | 0 | 0 | 3 |
| kujukuju | 4 | 0 | 0 | 2 |
| hazidh | 4 | 0 | 0 | 3 |
| zemlifr | 4 | 0 | 0 | 2 |
| fabo311 | 3 | 0 | 0 | 2 |
| msauter-nvidia | 3 | 0 | 0 | 3 |
| hadar-segal-isi | 3 | 0 | 0 | 2 |
| Jordi-Gil | 3 | 0 | 0 | 2 |
| jcarius-nv | 3 | 0 | 0 | 3 |
| PcChip | 3 | 0 | 0 | 3 |
| sabibria | 3 | 0 | 0 | 2 |
| OttoX | 3 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#680drink182026-03-13 04:24Crash in AABBTree::refitNode
- Issue#346olivierp92025-10-06 14:00Access device memory?
- Issue comment#684sabibria2025-08-27 22:38Crash in nn::os::FreeTlsSlot via physx::NpPhysics::releaseSceneInternal
- Issue comment#684ayoub-belarbi2025-08-27 14:30Crash in nn::os::FreeTlsSlot via physx::NpPhysics::releaseSceneInternal
- Issue comment#666amoravanszky2025-08-27 13:59Influence of Scenario Positioning on Simulation Results in IsaacSim
- Issue#685hazidh2025-08-27 09:36PxArticulationLink collision failed
- Issue comment#684sabibria2025-08-25 22:44Crash in nn::os::FreeTlsSlot via physx::NpPhysics::releaseSceneInternal
- Issue#684sabibria2025-08-14 23:47Crash in nn::os::FreeTlsSlot via physx::NpPhysics::releaseSceneInternal
- Issue comment#682FatherTimeSDKP2025-07-01 18:26BUG: physx4.1 crash on linux: PxsNphaseImplementationContext::unregisterContactManager
- Issue#682OttoX2025-07-01 12:59BUG: physx4.1 crash on linux: PxsNphaseImplementationContext::unregisterContactManager
- Issue comment#682OttoX2025-07-01 12:48BUG: physx4.1 crash on linux: PxsNphaseImplementationContext::unregisterContactManager
- Issue comment#682vreutskyy2025-07-01 09:31BUG: physx4.1 crash on linux: PxsNphaseImplementationContext::unregisterContactManager
- Issue#682OttoX2025-06-28 07:02BUG: physx4.1 crash on linux: PxsNphaseImplementationContext::unregisterContactManager
- Issue#681ALEX300BG2025-06-07 09:00Fortnite installer
- Issue comment#680Jordi-Gil2025-05-27 10:27Crash in AABBTree::refitNode
- Issue comment#680Jordi-Gil2025-05-27 08:11Crash in AABBTree::refitNode
- Issue#680Jordi-Gil2025-05-13 13:03Crash in AABBTree::refitNode
- Issue comment#665preist-nvidia2025-04-29 08:46Assert with PX_ENABLE_ASSERTS and ABP_SIMD_OVERLAP
- Issue comment#282ceccocats2025-04-17 02:37Development of Tire Contact Model on Soft Soil
- Issue comment#425mortonsykes2025-03-18 07:46UE5 PhysX fork
- Issue comment#679PhilMaguire2025-03-08 10:37Request for help debugging a problem with rigid body location during the physics simulation
- Issue#679PhilMaguire2025-03-06 17:40Request for help debugging a problem with rigid body location during the physics simulation
- Issue#678naf11112025-03-03 23:52hi
- Issue comment#58hazidh2025-02-13 02:21No collision contact points (only OnPairs in filtercallback) between two kinematic actors
- Issue comment#58vreutskyy2025-02-12 10:56No collision contact points (only OnPairs in filtercallback) between two kinematic actors
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 662 stars here means stars gained during the window, not the repo's star count.