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NamelessCoding/NamelessFractalRenderer

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active 2024-03-182024-04-18 (UTC)

Complete coverage26,594 / 26,594 hourly files (100%) · 2 absent upstream2023-08-152026-08-27 (UTC)
Events
68
Pushes
35
Pull requests
6
Issues
8
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 32 days from 2024-03-18 to 2024-04-18. Pushes: 35 total, peak 4 in a day. Pull requests: 6 total, peak 1 in a day. Issues: 8 total, peak 5 in a day. Comments: 2 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
NamelessCoding272420
bezo97251142

Recent activity

Latest issues, pull requests and releases

  • Pull request#10NamelessCoding2024-04-14 15:42
  • Pull request#10bezo972024-04-12 23:25
  • Issue comment#9bezo972024-04-10 18:01
    Graphics: Consider implementing attributeless rendering
  • Issue#9bezo972024-04-10 17:58
    Graphics: Consider implementing attributeless rendering
  • Pull request#8bezo972024-04-09 16:35
  • Pull request#8bezo972024-04-08 23:14
  • Issue comment#4bezo972024-03-30 20:50
    Graphics: possible performance optimization
  • Issue#4bezo972024-03-30 20:50
    Graphics: possible performance optimization
  • Pull request#7NamelessCoding2024-03-28 17:39
  • Pull request#7bezo972024-03-25 20:58
  • Issue#6bezo972024-03-22 15:38
    An extra nice-to-have is to create a diagram that shows the stages of the graphics pipeline, so it could be understood at a blink which pass follows which one. This could be shown in the readme or a wiki page with short explanation to each stage.
  • Issue#5bezo972024-03-21 19:33
    Add basic documentation
  • Issue#4bezo972024-03-21 19:26
    Graphics: possible performance optimization
  • Issue#3bezo972024-03-21 19:19
    Graphics: Consider reworking Shader.cs
  • Issue#2bezo972024-03-21 19:09
    Various refactoring suggestions
  • Issue#1bezo972024-03-21 19:03
    Chore: general project maintenance

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.