active 2024-03-18 → 2024-04-18 (UTC)
Complete coverage26,594 / 26,594 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-27 (UTC)
Events
68
Pushes
35
Pull requests
6
Issues
8
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 32 days from 2024-03-18 to 2024-04-18. Pushes: 35 total, peak 4 in a day. Pull requests: 6 total, peak 1 in a day. Issues: 8 total, peak 5 in a day. Comments: 2 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| NamelessCoding | 27 | 24 | 2 | 0 |
| bezo97 | 25 | 11 | 4 | 2 |
Recent activity
Latest issues, pull requests and releases
- Pull request#10NamelessCoding2024-04-14 15:42
- Pull request#10bezo972024-04-12 23:25
- Issue comment#9bezo972024-04-10 18:01Graphics: Consider implementing attributeless rendering
- Issue#9bezo972024-04-10 17:58Graphics: Consider implementing attributeless rendering
- Pull request#8bezo972024-04-09 16:35
- Pull request#8bezo972024-04-08 23:14
- Issue comment#4bezo972024-03-30 20:50Graphics: possible performance optimization
- Issue#4bezo972024-03-30 20:50Graphics: possible performance optimization
- Pull request#7NamelessCoding2024-03-28 17:39
- Pull request#7bezo972024-03-25 20:58
- Issue#6bezo972024-03-22 15:38An extra nice-to-have is to create a diagram that shows the stages of the graphics pipeline, so it could be understood at a blink which pass follows which one. This could be shown in the readme or a wiki page with short explanation to each stage.
- Issue#5bezo972024-03-21 19:33Add basic documentation
- Issue#4bezo972024-03-21 19:26Graphics: possible performance optimization
- Issue#3bezo972024-03-21 19:19Graphics: Consider reworking Shader.cs
- Issue#2bezo972024-03-21 19:09Various refactoring suggestions
- Issue#1bezo972024-03-21 19:03Chore: general project maintenance
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.