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🌃 C# Game/Application Framework

active 2024-03-08 → 2024-09-04 (UTC)

Partial coverage20,515 / 26,271 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-15 → 2026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
70
Pushes
29
Pull requests
0
Issues
14
Stars
4
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 181 days from 2024-03-08 to 2024-09-04. Pushes: 29 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 14 total, peak 3 in a day. Comments: 14 total, peak 3 in a day. Stars: 4 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Nebula-Developer5429013
Bradleyp1232000
jwt19911001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#21Nebula-Developer2024-09-04 00:43
    Core renderer rewrite for stability and functionality
  • Issue#21Nebula-Developer2024-08-27 02:29
    Core renderer rewrite for stability and functionality
  • Issue comment#20Nebula-Developer2024-07-26 04:52
    Class rewriting and reimplementation
  • Issue#20Nebula-Developer2024-07-26 01:50
    Class rewriting and reimplementation
  • Issue#19Bradleyp1232024-07-06 10:52
    LightMaps
  • Issue#18Bradleyp1232024-07-06 10:06
    CUDA
  • Issue comment#2Nebula-Developer2024-07-04 00:56
    Integrate crossplatform audio method
  • Issue#2Nebula-Developer2024-07-04 00:56
    Integrate crossplatform audio method
  • Issue comment#17Nebula-Developer2024-06-27 03:08
    `Transform.WorldPosition` does not take RotationOffset into account
  • Issue#17Nebula-Developer2024-06-24 23:59
    World position does not take RotationOffset into account
  • Issue comment#3Nebula-Developer2024-06-24 23:22
    Consider options for mobile support
  • Issue comment#15Nebula-Developer2024-05-31 11:47
    Provide briding classes for packages referenced with `PrivateAssets=compile`
  • Issue#15Nebula-Developer2024-05-31 11:47
    Provide briding classes for packages referenced with `PrivateAssets=compile`
  • ReleaseNebula-Developer2024-05-30 00:58
    1.0.0-beta.1
  • Issue comment#15Nebula-Developer2024-05-29 23:31
    Provide briding classes for packages referenced with `PrivateAssets=compile`
  • Issue#15Nebula-Developer2024-05-29 23:26
    Provide briding classes for packages referenced with `PrivateAssets=compile`
  • ReleaseNebula-Developer2024-05-28 23:58
    1.0.0-alpha.2
  • Issue comment#3Nebula-Developer2024-05-22 00:46
    Consider options for mobile support
  • Issue comment#3Nebula-Developer2024-05-22 00:45
    Consider options for mobile support
  • Issue comment#12Nebula-Developer2024-05-22 00:43
    Shader discussion
  • Issue#14Nebula-Developer2024-05-19 23:01
    Fix `Element` Matrix rotation issues
  • Issue#14Nebula-Developer2024-05-19 11:03
    Fix `Element` Matrix rotation issues
  • Issue#13Nebula-Developer2024-05-16 07:42
    Dragging multiple input masking elements causes bottleneck
  • Issue#13Nebula-Developer2024-05-16 07:04
    Dragging multiple input masking elements causes bottleneck
  • Issue#12Nebula-Developer2024-05-16 06:55
    Shader discussion

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.