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Port of Noble Game engine to toyboxes

Lua · active 2023-08-152026-04-16 (UTC)

Complete coverage26,485 / 26,485 hourly files (100%) · 2 absent upstream2023-08-152026-08-22 (UTC)
Events
388
Pushes
90
Pull requests
25
Issues
18
Stars
192
Forks
23

Activity over time

Daily event counts in the loaded window

Line chart, 976 days from 2023-08-15 to 2026-04-16. Pushes: 90 total, peak 58 in a day. Pull requests: 25 total, peak 4 in a day. Issues: 18 total, peak 5 in a day. Comments: 38 total, peak 7 in a day. Stars: 192 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#87fryedrycestyle2026-02-22 03:06
    Random Crash When Changing Scenes
  • Pull request#92Alanaktion2025-04-13 19:12
  • Issue#91ClaireNeveu2024-12-10 23:40
    Animated NobleSprite renders at incorrect location.
  • Issue comment#87Mark-LaCroix2024-09-27 04:57
    Random Crash When Changing Scenes
  • Issue#89optimusdag2024-08-25 13:53
    ERROR: playdate.ui.gridview sections must contain at least one row when removing last Noble.Menu item
  • Issue#87gavrilovmiroslav2024-08-17 01:35
    Random Crash When Changing Scenes
  • Pull request#86xendke2024-07-07 04:19
  • Pull request#85xendke2024-07-02 01:17
  • Issue comment#83sourencho2024-07-01 07:11
    Note in the documentation that NobleSprites sourced from imagetables need to have their size set manually
  • Issue#83gatesphere2024-06-24 19:02
    Note in the documentation that NobleSprites sourced from imagetables need to have their size set manually
  • Issue comment#67Mark-LaCroix2024-06-02 05:53
    Fix uneven animation frame durations in Noble.Animation
  • Pull request#67Mark-LaCroix2024-06-02 05:53
  • Issue comment#69Mark-LaCroix2024-06-02 04:47
    (Critical) Crash in scene transition with transition type = Noble.Transition.Type.COVER
  • Issue#69Mark-LaCroix2024-06-02 04:47
    (Critical) Crash in scene transition with transition type = Noble.Transition.Type.COVER
  • Issue comment#66Mark-LaCroix2024-06-02 03:21
    Sequence fixes
  • Pull request#66Mark-LaCroix2024-06-02 03:19
  • Issue comment#81Mark-LaCroix2024-06-02 03:08
    Add an optional table argument which is passed to scene's init
  • Pull request#81Mark-LaCroix2024-06-02 02:59
  • Issue comment#80Mark-LaCroix2024-06-02 00:59
    Set the correct default value for __launcherTransitionDuration
  • Pull request#80Mark-LaCroix2024-06-02 00:59
  • Issue#82LukeSanderson182024-05-29 00:09
    Play transition animation without changing/reloading scene
  • Pull request#81santiaboy2024-05-17 18:10
  • Pull request#80santiaboy2024-05-17 17:10
  • Issue comment#66stiv-iv2024-04-29 21:46
    Sequence fixes
  • Issue comment#31Mark-LaCroix2024-04-29 07:04
    Provide better instructions for using this repo as a submodule with the Project Template

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 192 stars here means stars gained during the window, not the repo's star count.