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A python rogue like

active 2023-12-132023-12-17 (UTC)

Complete coverage26,702 / 26,702 hourly files (100%) · 2 absent upstream2023-08-152026-08-31 (UTC)
Events
47
Pushes
17
Pull requests
4
Issues
13
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 5 days from 2023-12-13 to 2023-12-17. Pushes: 17 total, peak 8 in a day. Pull requests: 4 total, peak 4 in a day. Issues: 13 total, peak 12 in a day. Comments: 8 total, peak 7 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
NotReeceHarris421748

Recent activity

Latest issues, pull requests and releases

  • Issue comment#8NotReeceHarris2023-12-17 15:28
    Improve floor generation
  • Issue#8NotReeceHarris2023-12-17 15:28
    Improve floor generation
  • Pull request#10NotReeceHarris2023-12-17 15:27
  • Pull request#10NotReeceHarris2023-12-17 15:27
  • Pull request#9NotReeceHarris2023-12-17 02:17
  • Pull request#9NotReeceHarris2023-12-17 02:17
  • Issue#8NotReeceHarris2023-12-16 23:21
    Improve floor generation
  • Issue comment#7NotReeceHarris2023-12-16 23:18
    Fix floors from overlaping when generating
  • Issue#7NotReeceHarris2023-12-16 23:18
    Fix floors from overlaping when generating
  • Issue comment#7NotReeceHarris2023-12-16 22:46
    Fix floors from overlaping when generating
  • Issue comment#3NotReeceHarris2023-12-16 16:54
    Add procedural generating rooms, when the player touches a door
  • Issue#3NotReeceHarris2023-12-16 16:54
    Add procedural generating rooms, when the player touches a door
  • Issue#7NotReeceHarris2023-12-16 16:53
    Fix floors from overlaping when generating
  • Issue comment#5NotReeceHarris2023-12-16 10:50
    Sprinting at wall bug
  • Issue#5NotReeceHarris2023-12-16 10:50
    Sprinting at wall bug
  • Issue comment#6NotReeceHarris2023-12-16 10:41
    Only calculate collision on floors that have been rendered
  • Issue#6NotReeceHarris2023-12-16 10:41
    Only calculate collision on floors that have been rendered
  • Issue#6NotReeceHarris2023-12-16 10:21
    Only calculate collision on floors that have been rendered
  • Issue#5NotReeceHarris2023-12-16 03:21
    Sprinting at wall bug
  • Issue#4NotReeceHarris2023-12-16 03:13
    Improve the top door on a floor
  • Issue comment#1NotReeceHarris2023-12-16 03:11
    Optimise `src/level/floor.py`
  • Issue#3NotReeceHarris2023-12-16 03:09
    Add procedural generating rooms, when the player touches a door
  • Issue comment#2NotReeceHarris2023-12-16 03:08
    Put all images into a single tileset, parse with `src/tiles/tiles.py`
  • Issue#2NotReeceHarris2023-12-16 02:59
    Put all images into a single tileset, parse with `src/tiles/tiles.py`
  • Issue#1NotReeceHarris2023-12-16 02:25
    Optimise `src/level/floor.py`

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.