A python rogue like
active 2023-12-13 → 2023-12-17 (UTC)
Complete coverage26,702 / 26,702 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-31 (UTC)
Events
47
Pushes
17
Pull requests
4
Issues
13
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 5 days from 2023-12-13 to 2023-12-17. Pushes: 17 total, peak 8 in a day. Pull requests: 4 total, peak 4 in a day. Issues: 13 total, peak 12 in a day. Comments: 8 total, peak 7 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| NotReeceHarris | 42 | 17 | 4 | 8 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#8NotReeceHarris2023-12-17 15:28Improve floor generation
- Issue#8NotReeceHarris2023-12-17 15:28Improve floor generation
- Pull request#10NotReeceHarris2023-12-17 15:27
- Pull request#10NotReeceHarris2023-12-17 15:27
- Pull request#9NotReeceHarris2023-12-17 02:17
- Pull request#9NotReeceHarris2023-12-17 02:17
- Issue#8NotReeceHarris2023-12-16 23:21Improve floor generation
- Issue comment#7NotReeceHarris2023-12-16 23:18Fix floors from overlaping when generating
- Issue#7NotReeceHarris2023-12-16 23:18Fix floors from overlaping when generating
- Issue comment#7NotReeceHarris2023-12-16 22:46Fix floors from overlaping when generating
- Issue comment#3NotReeceHarris2023-12-16 16:54Add procedural generating rooms, when the player touches a door
- Issue#3NotReeceHarris2023-12-16 16:54Add procedural generating rooms, when the player touches a door
- Issue#7NotReeceHarris2023-12-16 16:53Fix floors from overlaping when generating
- Issue comment#5NotReeceHarris2023-12-16 10:50Sprinting at wall bug
- Issue#5NotReeceHarris2023-12-16 10:50Sprinting at wall bug
- Issue comment#6NotReeceHarris2023-12-16 10:41Only calculate collision on floors that have been rendered
- Issue#6NotReeceHarris2023-12-16 10:41Only calculate collision on floors that have been rendered
- Issue#6NotReeceHarris2023-12-16 10:21Only calculate collision on floors that have been rendered
- Issue#5NotReeceHarris2023-12-16 03:21Sprinting at wall bug
- Issue#4NotReeceHarris2023-12-16 03:13Improve the top door on a floor
- Issue comment#1NotReeceHarris2023-12-16 03:11Optimise `src/level/floor.py`
- Issue#3NotReeceHarris2023-12-16 03:09Add procedural generating rooms, when the player touches a door
- Issue comment#2NotReeceHarris2023-12-16 03:08Put all images into a single tileset, parse with `src/tiles/tiles.py`
- Issue#2NotReeceHarris2023-12-16 02:59Put all images into a single tileset, parse with `src/tiles/tiles.py`
- Issue#1NotReeceHarris2023-12-16 02:25Optimise `src/level/floor.py`
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.