Fully managed binding over Raylib.
active 2024-05-10 → 2024-06-07 (UTC)
Partial coverage20,534 / 26,290 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-15 → 2026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
42
Pushes
21
Pull requests
2
Issues
11
Stars
2
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 29 days from 2024-05-10 to 2024-06-07. Pushes: 21 total, peak 10 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 11 total, peak 10 in a day. Comments: 0 total, peak 0 in a day. Stars: 2 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Odex64 | 33 | 21 | 2 | 0 |
| Shadowblitz16 | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#12Shadowblitz162024-06-07 00:44Consider following what Raylib c++ does with it's api
- Issue#2Odex642024-05-11 14:42Audio: The audio examples section focuses primarily on audio functionalities such as loading and playing sounds.
- Pull request#10Odex642024-05-11 14:42
- Pull request#10Odex642024-05-11 14:42
- Issue#9Odex642024-05-11 09:22Others: Miscellaneous examples cover various additional functionalities and utilities provided by the Raylib library, including file I/O, math utilities, and window management functionalities.
- Issue#8Odex642024-05-11 09:22Texture: The texture examples cover basic texture loading and rendering.
- Issue#7Odex642024-05-11 09:22Text: Text examples provide basic text rendering and formatting functionalities.
- Issue#6Odex642024-05-11 09:22Shapes: The shapes examples demonstrate rendering basic geometric shapes.
- Issue#5Odex642024-05-11 09:22Shaders: Shaders examples cover techniques such as post-processing effects, and custom lighting models.
- Issue#4Odex642024-05-11 09:22Models: The models examples section provides demonstrations for loading and rendering 3D models.
- Issue#3Odex642024-05-11 09:22Core: The core examples cover fundamental aspects of game development, including window management, drawing primitives, and basic input handling.
- Issue#2Odex642024-05-11 09:21Audio: The audio examples section focuses primarily on audio functionalities such as loading and playing sounds.
- Issue#1Odex642024-05-11 09:21Examples Coverage
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.