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Fully managed binding over Raylib.

active 2024-05-102024-06-07 (UTC)

Partial coverage20,534 / 26,290 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
42
Pushes
21
Pull requests
2
Issues
11
Stars
2
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 29 days from 2024-05-10 to 2024-06-07. Pushes: 21 total, peak 10 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 11 total, peak 10 in a day. Comments: 0 total, peak 0 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Odex64332120
Shadowblitz161000

Recent activity

Latest issues, pull requests and releases

  • Issue#12Shadowblitz162024-06-07 00:44
    Consider following what Raylib c++ does with it's api
  • Issue#2Odex642024-05-11 14:42
    Audio: The audio examples section focuses primarily on audio functionalities such as loading and playing sounds.
  • Pull request#10Odex642024-05-11 14:42
  • Pull request#10Odex642024-05-11 14:42
  • Issue#9Odex642024-05-11 09:22
    Others: Miscellaneous examples cover various additional functionalities and utilities provided by the Raylib library, including file I/O, math utilities, and window management functionalities.
  • Issue#8Odex642024-05-11 09:22
    Texture: The texture examples cover basic texture loading and rendering.
  • Issue#7Odex642024-05-11 09:22
    Text: Text examples provide basic text rendering and formatting functionalities.
  • Issue#6Odex642024-05-11 09:22
    Shapes: The shapes examples demonstrate rendering basic geometric shapes.
  • Issue#5Odex642024-05-11 09:22
    Shaders: Shaders examples cover techniques such as post-processing effects, and custom lighting models.
  • Issue#4Odex642024-05-11 09:22
    Models: The models examples section provides demonstrations for loading and rendering 3D models.
  • Issue#3Odex642024-05-11 09:22
    Core: The core examples cover fundamental aspects of game development, including window management, drawing primitives, and basic input handling.
  • Issue#2Odex642024-05-11 09:21
    Audio: The audio examples section focuses primarily on audio functionalities such as loading and playing sounds.
  • Issue#1Odex642024-05-11 09:21
    Examples Coverage

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.