A custom C++ game engine I've been creating. Note: still actively in development!
active 2023-12-16 → 2024-12-03 (UTC)
Complete coverage26,588 / 26,588 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-26 (UTC)
Events
198
Pushes
185
Pull requests
0
Issues
2
Stars
1
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 354 days from 2023-12-16 to 2024-12-03. Pushes: 185 total, peak 11 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 2 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Omurex | 187 | 185 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#2Omurex2024-12-03 04:57Add more operators for Vector classes
- Issue#1Omurex2023-12-17 15:54Update README with more project information
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.