Core C++ Game Logic for OpenPF2 (Status: Pre-alpha)
active 2024-02-11 → 2024-06-24 (UTC)
Partial coverage17,185 / 21,947 hourly files (78%) · 2 absent upstream · 4,761 failed, retryable2024-02-09 → 2026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
66
Pushes
29
Pull requests
5
Issues
2
Stars
3
Forks
1
Activity over time
Daily event counts in the loaded window
Line chart, 135 days from 2024-02-11 to 2024-06-24. Pushes: 29 total, peak 10 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 2 total, peak 1 in a day. Comments: 14 total, peak 8 in a day. Stars: 3 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| GuyPaddock | 46 | 29 | 5 | 5 |
| coderabbitai[bot] | 13 | 0 | 0 | 9 |
Recent activity
Latest issues, pull requests and releases
- Pull request#63GuyPaddock2024-06-23 02:05
- Pull request#64GuyPaddock2024-06-22 23:37
- Issue comment#64coderabbitai[bot]2024-06-22 23:02Switch to Enhanced Specs Plug-in
- Issue comment#64GuyPaddock2024-06-22 23:02Switch to Enhanced Specs Plug-in
- Issue comment#64coderabbitai[bot]2024-06-22 22:59Switch to Enhanced Specs Plug-in
- Pull request#64GuyPaddock2024-06-22 22:59
- Issue comment#63coderabbitai[bot]2024-06-17 03:19WIP: Switch to Enhanced Unreal Automation Specs Plug In
- Pull request#63GuyPaddock2024-06-17 03:13
- Issue#62GuyPaddock2024-06-15 14:31Apply Fixes from `EnhancedUnrealSpecs` as of 2024-06-15
- Pull request#55GuyPaddock2024-04-07 02:39
- Issue comment#55coderabbitai[bot]2024-04-06 20:10Implement Inventory, Equipable Items, Damage Calculations, and Weapon Attacks Part I (Melee)
- Issue comment#55coderabbitai[bot]2024-04-06 19:46Implement Inventory, Equipable Items, Damage Calculations, and Weapon Attacks Part I (Melee)
- Issue comment#55GuyPaddock2024-04-06 19:45Implement Inventory, Equipable Items, Damage Calculations, and Weapon Attacks Part I (Melee)
- Issue#61GuyPaddock2024-02-22 01:18[Game Designers] Replace Complex, Weight-group-based Character GE Loading with Something Simpler and More Flexible
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.