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Core C++ Game Logic for OpenPF2 (Status: Pre-alpha)

active 2024-02-112024-06-24 (UTC)

Partial coverage17,185 / 21,947 hourly files (78%) · 2 absent upstream · 4,761 failed, retryable2024-02-092026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
66
Pushes
29
Pull requests
5
Issues
2
Stars
3
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 135 days from 2024-02-11 to 2024-06-24. Pushes: 29 total, peak 10 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 2 total, peak 1 in a day. Comments: 14 total, peak 8 in a day. Stars: 3 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
GuyPaddock462955
coderabbitai[bot]13009

Recent activity

Latest issues, pull requests and releases

  • Pull request#63GuyPaddock2024-06-23 02:05
  • Pull request#64GuyPaddock2024-06-22 23:37
  • Issue comment#64coderabbitai[bot]2024-06-22 23:02
    Switch to Enhanced Specs Plug-in
  • Issue comment#64GuyPaddock2024-06-22 23:02
    Switch to Enhanced Specs Plug-in
  • Issue comment#64coderabbitai[bot]2024-06-22 22:59
    Switch to Enhanced Specs Plug-in
  • Pull request#64GuyPaddock2024-06-22 22:59
  • Issue comment#63coderabbitai[bot]2024-06-17 03:19
    WIP: Switch to Enhanced Unreal Automation Specs Plug In
  • Pull request#63GuyPaddock2024-06-17 03:13
  • Issue#62GuyPaddock2024-06-15 14:31
    Apply Fixes from `EnhancedUnrealSpecs` as of 2024-06-15
  • Pull request#55GuyPaddock2024-04-07 02:39
  • Issue comment#55coderabbitai[bot]2024-04-06 20:10
    Implement Inventory, Equipable Items, Damage Calculations, and Weapon Attacks Part I (Melee)
  • Issue comment#55coderabbitai[bot]2024-04-06 19:46
    Implement Inventory, Equipable Items, Damage Calculations, and Weapon Attacks Part I (Melee)
  • Issue comment#55GuyPaddock2024-04-06 19:45
    Implement Inventory, Equipable Items, Damage Calculations, and Weapon Attacks Part I (Melee)
  • Issue#61GuyPaddock2024-02-22 01:18
    [Game Designers] Replace Complex, Weight-group-based Character GE Loading with Something Simpler and More Flexible

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.