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Core C++ Game Logic for OpenPF2 (Status: Pre-alpha)

active 2024-06-242025-08-12 (UTC)

Partial coverage15,514 / 19,169 hourly files (81%) · 2 absent upstream · 3,654 failed, retryable2024-06-042026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
62
Pushes
20
Pull requests
7
Issues
6
Stars
5
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 415 days from 2024-06-24 to 2025-08-12. Pushes: 20 total, peak 5 in a day. Pull requests: 7 total, peak 4 in a day. Issues: 6 total, peak 3 in a day. Comments: 8 total, peak 2 in a day. Stars: 5 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
GuyPaddock402074
coderabbitai[bot]5004

Recent activity

Latest issues, pull requests and releases

  • Issue comment#70coderabbitai[bot]2024-07-19 02:46
    Draft: Migrate Gameplay Tags from INI Files into Native Gameplay Tags
  • Pull request#70GuyPaddock2024-07-19 02:46
  • Issue comment#60GuyPaddock2024-07-16 05:11
    [Developers] Migrate Gameplay Tags to C++
  • Pull request#69GuyPaddock2024-06-30 04:56
  • Issue comment#69coderabbitai[bot]2024-06-30 04:40
    Update Copyright Lines for New Plugin Name
  • Pull request#69GuyPaddock2024-06-30 04:40
  • Issue#65GuyPaddock2024-06-30 04:25
    Re-organize Plugin and Playground Project Content
  • Issue#53GuyPaddock2024-06-30 04:21
    [Players] Implement Damage and Character Death Calculations for Attacks with Weapons
  • Issue#67GuyPaddock2024-06-30 04:07
    `PF2EquippedItemsComponent.cpp` Errors Prevent Creating Packaged/Cooked Builds Containing OpenPF2
  • Pull request#68GuyPaddock2024-06-30 04:07
  • Issue comment#68coderabbitai[bot]2024-06-30 04:03
    Fix Issues Blocking Packaging
  • Pull request#68GuyPaddock2024-06-30 04:03
  • Issue#67GuyPaddock2024-06-29 21:43
    `PF2EquippedItemsComponent.cpp` Errors Prevent Creating Packaged/Cooked Builds Containing OpenPF2
  • Issue#62GuyPaddock2024-06-29 15:56
    Apply Fixes from `EnhancedUnrealSpecs` as of 2024-06-15
  • Issue comment#62GuyPaddock2024-06-29 15:55
    Apply Fixes from `EnhancedUnrealSpecs` as of 2024-06-15
  • Pull request#66GuyPaddock2024-06-27 03:18
  • Issue comment#66coderabbitai[bot]2024-06-25 03:54
    WIP: Re-organize the Project
  • Pull request#66GuyPaddock2024-06-25 03:54
  • Issue comment#64GuyPaddock2024-06-25 03:51
    Switch to Enhanced Specs Plug-in
  • Issue#65GuyPaddock2024-06-25 03:17
    Re-organize Plugin and Playground Project Content

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.