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Kotlin · active 2024-03-122026-08-04 (UTC)

Partial coverage20,549 / 26,302 hourly files (78%) · 2 absent upstream · 5,750 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
208
Pushes
83
Pull requests
14
Issues
56
Stars
4
Forks
9

Activity over time

Daily event counts in the loaded window

Line chart, 876 days from 2024-03-12 to 2026-08-04. Pushes: 83 total, peak 7 in a day. Pull requests: 14 total, peak 2 in a day. Issues: 56 total, peak 23 in a day. Comments: 16 total, peak 10 in a day. Stars: 4 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Mark76251167892
winnal330010
advnau5002
Copilot3002
github-actions[bot]3300
Moelanz2000
a-thoren2020
MatthewBishop2200
Brixx4201010
LignasProject1000
Mitch19961010
janpieter2580-oss1010

Recent activity

Latest issues, pull requests and releases

  • Issue#127Mark76252026-06-27 06:19
    Woodcutting
  • Pull request#131a-thoren2026-06-27 06:19
  • Pull request#131a-thoren2026-06-27 04:54
  • Releasegithub-actions[bot]2026-06-07 18:23
    2026-06-07 - main
  • Issue comment#112winnal2026-05-31 00:13
    COMBAT-013 Add integration test coverage for combat parity items
  • Issue#108winnal2026-05-31 00:13
    COMBAT-009 Expand combat spell registrations and combat spell families
  • Issue#106winnal2026-05-31 00:13
    COMBAT-007 Implement combat NPC wilderness attribute collection check
  • Issue comment#105winnal2026-05-31 00:13
    COMBAT-006 Implement remaining melee/ranged/magic formula TODO modifiers
  • Issue#102winnal2026-05-31 00:13
    COMBAT-003 Finish PvP/PvN multiway and single-target logic
  • Issue#101winnal2026-05-31 00:13
    COMBAT-002 Implement PK skull and PK state var handling
  • Issue#101winnal2026-05-31 00:12
    COMBAT-002 Implement PK skull and PK state var handling
  • Issue#103winnal2026-05-31 00:12
    COMBAT-004 Implement spell rune pack validation
  • Issue#105winnal2026-05-31 00:12
    COMBAT-006 Implement remaining melee/ranged/magic formula TODO modifiers
  • Issue#112winnal2026-05-31 00:12
    COMBAT-013 Add integration test coverage for combat parity items
  • Issue#100winnal2026-05-31 00:12
    COMBAT-001 Implement shield special dispatch in combat paths
  • Issue#110winnal2026-05-31 00:12
    COMBAT-011 Ensure combat/prayer tab toggles map to active combat state
  • Issue#108winnal2026-05-31 00:12
    COMBAT-009 Expand combat spell registrations and combat spell families
  • Issue#109winnal2026-05-31 00:12
    COMBAT-010 Expand special attacks and special weapon registration coverage
  • Issue comment#109winnal2026-05-31 00:12
    COMBAT-010 Expand special attacks and special weapon registration coverage
  • Issue#101winnal2026-05-31 00:12
    COMBAT-002 Implement PK skull and PK state var handling
  • Issue#102winnal2026-05-31 00:12
    COMBAT-003 Finish PvP/PvN multiway and single-target logic
  • Issue comment#105winnal2026-05-31 00:12
    COMBAT-006 Implement remaining melee/ranged/magic formula TODO modifiers
  • Issue comment#112winnal2026-05-31 00:12
    COMBAT-013 Add integration test coverage for combat parity items
  • Issue#113winnal2026-05-31 00:12
    COMBAT-014 Clean up combat TODO debt tracking and backlog
  • Issue#106winnal2026-05-31 00:11
    COMBAT-007 Implement combat NPC wilderness attribute collection check

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.