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RimWorld mod for creating non-human pawns. Includes an Energy Need system as it's primarily intended for robotic pawns but can work for many other purposes.

active 2023-08-172026-06-04 (UTC)

Complete coverage26,640 / 26,640 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
86
Pushes
60
Pull requests
4
Issues
9
Stars
1
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 1023 days from 2023-08-17 to 2026-06-04. Pushes: 60 total, peak 4 in a day. Pull requests: 4 total, peak 4 in a day. Issues: 9 total, peak 4 in a day. Comments: 10 total, peak 3 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
neronix17756027
raskyer4021
DarkSissi2001
DetVisor1000
pilot56571001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#9neronix172025-08-30 11:37
    Automatons can pick up and use weapons even when it's disabled.
  • Issue#9neronix172025-08-30 11:37
    Automatons can pick up and use weapons even when it's disabled.
  • Issue#9DetVisor2025-08-21 10:30
    Automatons can pick up and use weapons even when it's disabled.
  • Issue comment#8neronix172025-05-09 13:06
    incompatible with The Deadman Switch
  • Issue comment#8DarkSissi2025-05-08 09:58
    incompatible with The Deadman Switch
  • Issue comment#8neronix172025-05-07 03:42
    incompatible with The Deadman Switch
  • Issue#8DarkSissi2025-05-07 03:10
    incompatible with The Deadman Switch
  • Issue comment#4neronix172024-08-29 13:16
    Animal-like Automatons incapable of surgery.
  • Issue#3neronix172024-08-29 13:00
    Drafting no longer available on specific pawns
  • Issue comment#7neronix172024-08-28 06:29
    [Question] When do you plan to rebuild and release recent changes ?
  • Issue#7raskyer2024-08-27 01:19
    [Question] When do you plan to rebuild and release recent changes ?
  • Issue#6neronix172024-08-26 04:38
    Downed Automatons aren't brought chargepacks.
  • Issue comment#5pilot56572024-08-26 04:37
    Multiplayer Issues
  • Issue#5neronix172024-08-26 04:37
    Multiplayer Issues
  • Issue#4neronix172024-08-26 04:33
    Animal-like Automatons incapable of surgery.
  • Issue#3neronix172024-08-26 04:23
    Drafting no longer available on specific pawns
  • Pull request#2neronix172024-08-25 19:58
  • Issue comment#2neronix172024-08-25 19:58
    Add French translation
  • Pull request#2raskyer2024-08-25 19:55
  • Pull request#1neronix172024-08-25 18:20
  • Issue comment#1neronix172024-08-25 18:20
    Fix best path calculation
  • Issue comment#1raskyer2024-08-25 18:11
    Fix best path calculation
  • Pull request#1raskyer2024-08-25 18:10

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.